Your comments

I can confirm that I saw this issue myself via Steam broadcast.


Link to the map used:

http://steamcommunity.com/sharedfiles/filedetails/?id=1352239960


The save file:

mexican_standoff_20180404180246

mexican_standoff_20180404180246.meta


Relevant output log:

output_log.txt


Description of the bug below.

This is a known issue. There are two variants of this bug.


Type one - No save file required, caused by necromancers and matriarchs.

Type two - Caused by save files, affects Any unit.


The one reported here is type two.


http://brightrockgames.userecho.com/forums/1-war-for-the-overworld/topics/2730-ghost-units-in-skirmish/

Yeah, it is likely to be the case with any big prop. Garrison probably has it too.

It is a design decision rather than a bug. It is intended to work this way, even if it is not optimal. Truth be told though, you can easily create scenarios wherein the sanctuary is used to attract cultists via the map editor.

I believe that all the prop bugs were fixed internally except for the multiplayer prop bug. Just tested both of these the internal build and both have been fixed:


1: This bug fixes itself in the internal build, a prop appears.





2: This bug fixes itself because the prop disappears.

I cannot test the multiplayer bug but I reckon that it is still at large (this one):



This is one of the variants of this bug:


http://brightrockgames.userecho.com/forums/1-war-for-the-overworld/topics/2748-the-prop-position-bug/


I mentioned it to Nano a couple of months ago and he said it was fixed, but I have been able to replicate it since. I am not sure if it is fixed internally or not.

Odd. It usually does for me. Is this in single player or multiplayer? The general idea is that so long as you have a 3x3 beast den, any subsequent squares count towards attracting beasts.


Edit: Just checked and can confirm. The tooltip exists in multiplayer but not in singleplayer.


Output log:

output_log.txt

Not sure if this is actually a glitch, it does make sense that the unit can be seen since there is actually a slight crevice in the walls. Technically, the unit is right next to your land, since diagonals can count. It is usually best to add at least a gap of:


Y D F

D D F

F F F

I may be mistaken, as I have not used the torture chamber for a while, but I believe that there is a progress circle above the unit. If I am correct here then it is the same as is used when units are converted. It is much easier to see the circle and much more consistent with the conversion method, but if the circle is missing then I would definitely support the idea of adding the health petals.