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I have a feeling that this may not be WFTO-specific, another game has crashed since. I also ran a systems diagnostics test and it seems that something on my end is not working correctly (I just need to figure out what it is).

Update - I just played a 1v1 against Bohser and it seemed to work.

Here was another instance. This time, a gnarling decided to start dancing at the baracks. I think it was because it was killed at the time it was training.


2016-12-03 15-50-52.mp4


output_log.7z

Had it again. Underminers would not be built.


output_log.7z


Happened again. This time, flickering units and desyncing units but no invisible gold.


output_log.7z

More invisible gold (last game if there are more than one):


output_log.7z

Another instance (this time, units would desync. No invisible gold glitch):


output_log.7z

Had it again. If there are multiple games, it is the last one.


output_log.7z

The latest instance of the flickering glitch (it was definitely in the last game, not sure if it was in the first though. If there is only one game in it, then it would be that one):


output_log.7z


Please note that the invisible gold glitch also occurred during game.


http://brightrockgames.userecho.com/topics/1432-multiplayer-1v1-client-side-messed-up/


That bug is still out there. In short, when I attempt to annex gold, nothing appears prima facie. Instead, invisible gold is generated which I must guess its location and pick up. The output log contains this glitch.