Your comments

Most of the translations in the game sadly are done via Google Translate for the time being.


That being said - if you would like to help giving the game a German translation that doesn't make your eyes bleed, feel free to sign up for the community translation project:

https://forum.subterraneangames.com/threads/wfto-translations.9693/

Were these endless new enemies by chance dwarven sappers? Because I know that the hero portal on the east of the map will instantly spawn new sappers if there are none of the map.

I can't reproduce it either. My first guess was that the vampire simply was too far away from the prison so that, once he'd go for dinner by the time his blood need was at ~50%, he would be at 0% and thus angry once he would actually reach the prison. However, it appears that Vampires can actually teleport to the prison at will (which may be a bug in itself, I'm currently testing it in the internal build).

I can't reproduce it either, even though I went to some lengths to copy the setup of the base.

Okay, that is indeed not intended. Problem is, quickly slapping the titans three times in a row instakills/"dismisses" them for me.


Which OS are you using? (Win 7/10?)

Ahem..."killing" the behemoth counts as "dismissal" in this case. It's intended to be this way.

Can't replicate. Bear in mind that you have to slap the Titans in VERY quick succession in order to dismiss them.

It appears the ownership of the tiles has been accidentally changed to "Neutral" as part of the recent hotfix f10.

I think I actually wrote an internal bug ticket for the door bug a while ago.

Can replicate. It appears that the f10 hotfix broke the tech transition of the campaign to the home realm, so if you reset your campaign in f10, none of the technologies you unlock in the campaign are added to the home realm - meaning that you won't be able to construct any rooms at all.


I love weekends.