Your comments

Shift modifiers work for me, but you need split-second precise timing for combos like Shift+1 and so forth to work

I can confirm this issue for the current build (1.4.2.b2). The health shield remains visible even if the blade lotus resubmerges.


It appears that you can get temporary spirit workers into your prison by directly dropping your spirit worker potion into the prison (however, once picked up, the temporary spirit workers can not be placed back into the prison).

How spirit workers created by artifacts get into the prison I can't say. My best guess would be that it's either a collision issue if many workers try to put corpses into the prison at the same time, or an issue caused by their blink ability.

Can replicate on internal version, but only with ghouls.


Creatures that have a limited lifetime by default (spirit workers, wraiths, frost weavers, . . .) do not seem to trigger any alert upon death. Did not test it with revenants, though.

Can replicate in internal build.

I just played the mission and captured, then tortured the second Mandalf (Mandalf the Jasmin White) just as you did. However, this worked fine for me - I did encounter a bug in that you were only told to bloodmoney him after you already used the spell on him, but doing so still ended the mission for me.


Could please try to play the mission again and, if torturing Mandalf and bloddmoney'ing him still doesn't make you win the mission, comment on this ticket with your output.log attached?


You can find the output log under


.../Steam/SteamApps/Common/War For The Overworld/WFTOGame_Data

I can not replicate this. The level selection screen works fine for me after resetting the campaign and finishing level 1. Might be an OS issue since I use Win 7

I can not replicate this. Could you elaborate a bit?


When did you capture Mandalf? / What was Mandalfs color when you captured him?


Did Mandalf escape your prison via suicide at least once?


Did you destroy any of the Imperial portals, and if so, which ones?