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Especially important is this problem in large maps - labyrinths. Where, due to the map, tortuous path.
http://steamcommunity.com/sharedfiles/filedetails/?id=588557203
Please understand the difference. Units must have a bad mood, if their needs are not satisfied. All the time, while needs are insufficiently satisfied.
And it should happen earlier than 24 seconds.
If not - please, tell the maximum time, in which the creature may be unhappy (so it wasn't a bug), provided that the entity obtained the satisfaction of their needs.
Please, see:
Watch from 1:31 to 1:55. 1:31 of the Witch doctor needs satisfied so: 100% (100%), 92%. He remained unhappy, although it satisfied the need for food and tavern, 24 seconds in a row to 1:55. All this time his needs were satisfied not less than 81%.
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Ignored the screenshots. Which shows that needs are satisfied (on the second from the screenshots, each at more than 80% 0. The salary received. But units unhappy. What % of satisfaction of needs, unit NEEDS to become unhappy? I'm sure it is significantly below 80%.
Occulus was. This beast can see through walls, but sentinels this ability does not possess. And neutral units should acquire the owner only when they see units of the owner. They see, and not see them.
You don't think that there is no problem? May I ask about how planned communication of the mood and the % of satisfaction of needs, in numbers?
Clearly, when needs are satisfied by more than 60% every miserable unit should not be. And I wrote specific observed. They are unhappy, regardless of status needs, just because something happened (for example, fighting in the arena).
I noticed, that most often in units bad mood when they're sent to rally, or go far away somewhere, or had long trained in the barracks, or out of the arena. After 15 seconds - 30 even, that is not normal. With it, when leaving the arena (after the battle on the inside), the creatures immediately become unhappy (well, not always).
Just open the map editor. Build any room. And try to replace it with occupied land (same owner). Fail. This is a bug. The video even made, how else to explain?
The link - a way to save the game. No map - the game.
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