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Completed

Titans blocked, although they are not blocked with help mutators.

Галиев Рустем 2 years ago • updated by Cian Noonan (QA Wizard) 2 years ago 13

Windows 10 64 bit, 8 Gm RAM, Intel(R) Core(TM) I7-4500 CPU1.80 GHz 2.40GHz GPU: AMD Radeon R7 M265, Intel(R) HD Graphics Family. Version game 1.40f15


I made a map with some mutators. But did not block the titans. However, they are not available.



War for the Overworld Launcher Log.txt

output_log.txt


Save: test11_76561198048706905.zip

Map (private)


A second bug. If you destroy the dungeon core of the Empire, the game ends, although on the map there are a inhibitor.

Game Version:
Steam Public
Platform:
Windows
BAD, I'M UNSATISFIED

Checked, not working. The second bug is not resolved. If you destroy the Imperial dungeon core, the game ends. Although the map was not damaged inhibitors.

Satisfaction mark by Галиев Рустем 2 years ago

Additional information. I lost all mutators. Settings default. It did not help. My version.

1) Earlier in the map (made for the first time in the 1.2 patch) was a Titan of the player. Then I put it away. Might have got his "Ghost", which prevents to call in a Titan?

2) the Empire has a few titans. Maybe the game thinks the titans of Empire and titans of the player and gives the player the ability to summon a Titan?

The second version is eliminated (checked on another map).


But the second bug was repeated. Inhibitors are not the goals in the game, if destroyed by the Imperial Dungeon core.
Under Review

Hey Ontos,


Thanks for the report, I'm currently looking into this but just need a bit more information.

Did the titan on the map disappear after an update to the game?

What modifiers are active when this is occurring?


My best guess at the moment is that the game still thinks that the titan that has disappeared is still in the game, so it wont let you spawn a second one.


I'll continue looking into this.

-Cian

Actually Cian (Hi by the way, no doubt we'll meet soon enough) I have a different theory. Until a recent (internally fixed) change, aspects which were locked did not count as progress towards unlocking lower aspects. As atleast one of the aspects in the each section of the veins of evil has been locked. It would prevent players from being able to spend enough sins to reach/unlock the titans at the bottom of the respective vein.

As this issue has already been resolved internally (locked veins now allow lower aspects to still be unlocked), this issue will likely be resolved once the public build is updated.

+1
Accepted

After further testing I've found this to be caused by spawning a titan in the map editor and then changing it's faction by right clicking and using the context menu drop down. This causes the game to think that the titan still belongs to the original owner thus not allowing another to be spawned.


This will be resolved for the next patch.


A work around for you would be to delete the colossus that is currently next to the empire core and respawn it as an empire unit.

Can fix the second bug that I have described here? If you destroy the dungeon core of the Empire, the game ends, though the map has an inhibitor. This bug is playable on any map. The inhibitor is one of the targets for destruction, isn't it?


+1

I've been unable to reproduce that issue, sorry.

I have now tried again to reproduce, and, yes have found this to be an issue. I will log an internal ticket about this.


Please ensure that you are only reporting one bug per ticket. If you report multiple bugs in a single ticket then it is likely that not all of the issues will be investigated.

+1

Next patch, changing owner of a titan in map editor should correctly remove it from old faction and add it to the new one.

Completed - Next Patch
+1

Hey Ontos, the second bug you mentioned is now also fixed