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As hilarious it might sound, but Necromancers considered the destroyed empire gateway as an knocked out enemy and tried to spawn ghouls from it which then always failed.
This made them interrupt their current task (attempt to eat or sleep) on a regular basis and did not allow them to succeed with either task.

Thanks for pointing this out, it will be fixed next patch :)

Hey policeofficer110,
don't worry, we let this ticket sit for a while and tackle it in the next couple of months.
So please feel free to add missing pieces as early you encounter them.
We will let you know when we start working on your list, till then keep us updated if anything more is missing.

Cheers

It looks like the save game file got corrupted, it lost a reference to a block and this can not be repaired.
So one tile is completely missing in the data but the game always requires that all tiles in the map bounds exist.
All you can do is trying to continue from an earlier save I fear.

However we let it now fail more gracefully and prevent that it causes issues on attempting to load another level.
Unfortunately this is all we can do about.

Thank you for giving us a save game which revealed that this is even possible.

Could you upload a save game from when this happened?

The translation keys have been fixed now for next Patch.

The new text is as follows.

menu_multiplayer_gamelobby_status_start_position_in_use

Your selected start position "{0}" is already in use by "{1}". Please select a different position, such as slot "{2}".

(Shown to the player that made the edit. {0}, {2} = start position index e.g. 1, 2, 3 or 4 {1} = player name: Steam user name; "Player 1", "Player 2", etc.)


menu_multiplayer_gamelobby_status_start_position_in_use_mp

The players “{0}” and “{1}” have both selected the same start position “{2}”. The game cannot begin until these players have selected different starting positions.


(Shown to the other players in the lobby that didn't make the change. {0}, {1} = player name: Steam user name; "Player 1", "Player 2", etc. {2} = start position index e.g. 1, 2, 3 or 4)


Hope that helps!

And thanks for pointing to this old mistake.

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