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Hey I think the answer is way simpler.
These attacks are ranged. Vomit is a cone and fart is a sphere AoE.
The radius for both is exactly one tile.
However these queries are done only for the center of the hit objects and this 3D space, while the chunder tries to get in range in 2D.
If the bounding volume is not almost exactly at the same height as the chunder it does miss.
We are fixing this right now by taking the corners enclosing cuboid into account and make a special check for cylindric objects eg. dungeon cores.

Btw. Cultists debuff does higher the damage input on enemies independent of their current health value.

Hello Robin,
this problem should be fixed already in current public build.
Please let us know if this is not the case.

Cheers

This issue seems quite interesting, because you have 16 GB of RAM, still the crash cause is that the game fails to allocate around 3.2 GB of RAM.

  • DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 16777216.
  • DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 16777216.
  • DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 16777216.
  • DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 16777216.
  • DynamicHeapAllocator out of memory - Could not get memory for large allocation 16777216!
  • Could not allocate memory: System out of memory!
  • Trying to allocate: 16777216B with 16 alignment. MemoryLabel: STL


  • Memory overview

  • [ ALLOC_DEFAULT ] used: 2611696379B | peak: 0B | reserved: 3424155795B
  • [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 11534336B
  • [ ALLOC_GFX ] used: 65983896B | peak: 0B | reserved: 80740352B
  • [ ALLOC_CACHEOBJECTS ] used: 98496B | peak: 0B | reserved: 10485760B
  • [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
  • [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B
  • [ ALLOC_TEMP_THREAD ] used: 31233B | peak: 0B | reserved: 3244032B
  • Could not allocate memory: System out of memory!
  • Trying to allocate: 16777216B with 16 alignment. MemoryLabel: STL


So I am puzzled why this is.
Any chance you play the game in any compatibility mode which restricts it to behave like a 32bit application which can only address around 3.5 GB RAM?

When searching for similar issues around the web I found someone having the same problem on a different game:
http://steamcommunity.com/app/416160/discussions/0/485622866436928644/#c485622866439514415

Thus can you check if you use "Ultra" Texture Resolution and if so can you try to lower the texture resolution and see if it fixes the issue?

It might be just a temporary problem of the current Unity version we used to build the game, which might fix itself in a future patch.

Cheers



This means that not even Unity3d engine can start at all.
Now there could be various reasons why this is the case.
The log shows it is crashing when trying to initialize your graphics device.

  • 12 dyld 0x000000010be1dd5b ImageLoaderMachOCompressed::doBindFastLazySymbol(unsigned int, ImageLoader::LinkContext const&, void (*)(), void (*)()) + 363
  • 13 unity.Subterranean Games.War For The Overworld 0x0000000101153970 GfxDisplayGL_Init(dynamic_array<GfxDisplayGL, 8ul>&) + 240
  • 14 unity.Subterranean Games.War For The Overworld 0x00000001011909b7 CreateGLGfxDevice() + 135
  • 15 unity.Subterranean Games.War For The Overworld 0x0000000100a87e20 CreateRealGfxDevice(GfxDeviceRenderer, bool) + 48
  • 16 unity.Subterranean Games.War For The Overworld 0x00000001011df9b9 GfxDeviceWorker::Startup(GfxDeviceRenderer, bool, bool) + 25
  • 17 unity.Subterranean Games.War For The Overworld 0x00000001011cefbc CreateClientGfxDevice(GfxDeviceRenderer, unsigned int) + 172
  • 18 unity.Subterranean Games.War For The Overworld 0x0000000100a88620 InitializeGfxDevice(unsigned int) + 432
  • 19 unity.Subterranean Games.War For The Overworld 0x0000000100b6b345 InitializeEngineGraphics(bool) + 69
  • 20 unity.Subterranean Games.War For The Overworld 0x0000000100b4d298 PlayerInitEngineGraphics(bool) + 24
  • 21 unity.Subterranean Games.War For The Overworld 0x0000000101154372 SetupUnityPlayer(bool, int, char**) + 7

So chances are there is something wrong in the setup of your GPU.
Do you have other Unity3d based games that work for you?
Are your GPU drivers up to date and have no misconfiguration?

Can you share your full system specs with us to see which hardware is involved?

Cheers

It was caused by the "Shadow Strike" ability of shadows triggering in a loop under rare circumstances.
However if it happened it was causing a stack overflow which made the game freeze and crash.
This issue will be resolved in next patch.