Teie kommentaarid

Btw. the settings are stored locally on your computer, if you switch to a different device it would not remember your settings.

I tried these steps but for me it always remembers it correctly.
Did you switch between Crucible and My Pet Dungeon mode?
Because those lobbies remember their settings separately.

Nano Boucher It looks like this map did run out of network ids, but didn't you fix this now at least for single player?
I guess in MP this map would not be supported anyway but with your changes SP could do now?

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
  at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0 
  at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0 
  at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0 
  at Player.RecallSpellAction+RecallCasting..ctor (IUnitData atk, Single CastDuration, Player.RecallSpellAction view) [0x00000] in <filename unknown>:0 
  at Player.RecallSpellAction.performServerLogic () [0x00000] in <filename unknown>:0

It seems the Blink ability just moved the Shadow to a future path step without invalidating the old path.
This caused him to go back to the first step which is on a straight walkable line to the last pathstep before.

He assumed he diverged to much from his given path too much so needs to get back at all cost even through lava which rendered this ability quite dangerous.
With next patch Blink will invalidate the path the shadow will move on from the location he blinked to.

We found the cause. It will be fixed with next Patch.
Thanks for pointing us to this issue.

Well the design says you can not pickup or collect items from enemy owned land and the gateway is enemy owned but can not be claimed.
However we will simply make all gold piles move to the side so they can be picked up.