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It's improved for next patch and the default key combo will be [Shift] + [S], which does cycle between the three options.
We are reworking the auto show function as it was horribly broken as I realized now,
we did wipe it out and replaced it with something that works.
So it should make more sense when shields show and disappear in next patch.
For the key kombo I have yet to ask, but if we do it, it will likely not be ctrl since it is a modifier for other keys.
Stay tuned :)
Hey sorry for the need of the second ticket,
but I got the other one handed over with "Can we implement an Always On option and then this ticket is good".
So I didn't look too deep in the report text and finished it as improvement.
But as you pointed out, the default behaviour for shield showing is not always working as intended,
and if it gets fixed properly things like an "Always On" or a toggle key are much less needed.
However I will ask if we can do that toggle as well.
The code handling the shields is quite old and messy while also complex, so it will need to be rewritten and might take a while to refactor it properly.
Thanks for pointing this issue out.
This looks like an actual bug with the "Default" behaviour.
But since this ticket was about adding an "Always On" option it would be good to create a new bug ticket, because this is now an internally completed improvement ticket.
Would you mind creating one + simply copy your last three replies in?
And still unsatisfied? (^.^)/)
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Most of the time you want to target a valid block that can absorb gold to make most effective use of this potion.
However I agree there are corner cases and we did now allow to throw it if there is any valid block in the entire potions range.