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Right now these descriptions come directly from the map meta file like with workshop maps and thus they aren't translated.
Just mentioning that, because it is not a bug but rather a missing feature.
It is also not translated into the official languages like German.

We need to fix that.

Hrm there is not articifal limitation to pathfinding.
All you'd get is more lag when you have more units.
So it's still a bit of a strange issue for us.

Thanks for testing this for us.
Watch out for hotfix patch v1.5.0f12, which comes with a new Display Option to disable cutscenes.

http://imgur.com/a/DylI6

We fixed now the red text "Please fix errors:" in case there is no error.
I agree a confirmation dialogue would be better, however the best confirmation is to check your own work shp items and see if it was updated according to your wishes.

Hello,
this is a small oversight, it always shows this text "Please fix errors:" while there are no errors in fact.
So all should work fine.
However to publish your local translation to a steam workshop you need to set the "Publish Type" dropdown box to "Steam Workshop (Public)".
Only then your translation is uploaded and made visible to all players.

Hope this helps! :)

Ah OK it might be a corner case that it does not apply directly after setting the community translation in options.
But it applies after a game restart.

Sorry the button I mentioned is only available in Heart of Gold campaign view in case you own it.
Would be interesting if this one causes as well a freeze or if it is limitted to the main campaign cutscene.

Thanks for being understanding.
Then the way to go is introducing a way to disable cutscenes for now.
Can you just make 100% sure this is the root cause by confirming that clicking on "Replay Intro Cutscene" in the campaign menu view causes this freeze?
We are going to add a cutscene skip command for next hotfix, which hopefully will allow you to play campaign mode.

As we had occurences where people tried to cheat in the Crucible we applied some cheat protection mechanisms.
Seems unfortunately it can cause this problem :/

Hey yes we partially fixed issues you reported already.
If you would have made separate tickets, some of them would be closed by now and you could easily see ;)

Yes Ember Demons use 1 population until wiped out, but will use 1 population again once respawned.

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