Dina kommentarer

Hi Unitosis,


Unfortunately we're unable to understand the exact nature of your issue due to the language barrier. If you know anyone who speaks fluent English, German, Spanish or French and is able to translate for you we'd love to help.


Until then I'm afraid we'll have to close this ticket as unable to replicate. Really sorry that we're unable to assist you in this matter.


Cheers,


Lee

As Cian said we can improve passive abilities to avoid confusion.

We'll keep them blacked out as they are now but add an additional string to the Ability name when the ability is tagged as passive I.E. existing tooltip costs etc. See example image.

Furthermore we should ensure all passive abilities that are not hidden meet a minimum quality standard for information. So the tooltip in question should probably read:

"Boss Strength - Passive"

"The power of all abilities is increased considerably."

Looking at some options on that will keep you posted.

What madman decided neutral units should convert when seen by your units? What a silly world we live in.

Hi CMDR Bill Paxton,


Great to hear I'm going to close this for now but if you need any further assistance please let us know.


Cheers,


Lee

Somewhat breaks the way the veins are intended to work though as it could allow players to access the most powerful aspects ​(Such as Garrison, Foundry+, Assembly, Eternal) much quicker than intended. Requires some design input on this.

If possible perhaps some placeholder for sins could appear in a blocked tier? Which allows you to unlock the next tier at the cost of a sin. Josh Bishop

UI Freezing

Steven Lloyd 2 hours ago • updated by Lee "Noontide" Moon (Community & QA Manager) 1 minute ago • 1

As requested on Steam discussion:

Kaos 21 hours ago
I am getting the same UI problem. I have completed a game with the UI frozen, all buttons are functional but you cannot see what your clicking on. mouse popups still work but not anything that changes the Ui screen. It is still in place when on the campaign map. Next mission caused same problem.

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