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It's on the main War for the Overworld store page as it's a variation of War for the Overworld as opposed to a full game. http://store.steampowered.com/app/230190


Can you let me know which link is broken and where it is located?

Bizzare, this isn't the only report similar to this either. I'm not sure under what scenario your system would be unable to allocate memory to WFTO if there is free memory available. I'll have to pass this to code to review your logs.


Something else that might be handy would be any save file you have for the level, but I'm fairly confident it'll be unrelated to your issue. You can find info on save files here: How to: Locate your save files



@Cron, Realised I haven't gotten your System specs yet, if you and your clients could provide that it'd be great.


I suspect there's some sort of scaling component to this, perhaps based on hardware or what else is happening on the map, my tests took place on a small 1v1 map for multiplayer and on the sandbox hollow map for singleplayer. Perhaps something causes the issue to accelerate in other conditions.


Yes I would imagine all units are affected by this issue if you do not have a Tavern, Intelligent units will feed from a Tavern instead if you have one, a slaughterpen if not. So eventually they get affected either way but the Tavern oven acts as a small buffer.

Also now affecting workers preventing Taverns from being filled. output_log.txt

Confirmed in Singleplayer as well. Only seems to affect beasts so far but I'll keep my eyes on the Tavern

I'd say this is fairly straight forward so no need for your other information :)

Actually, just confirmed in another test.


After 1 hour of idling on host and client the client's units began to ignore pigs in the Slaughterpen despite there clearly being available pigs on both Host & Client screens.


Replication steps:


  1. Setup Multiplayer on any level 1v1 is fine
  2. For client build two beast dens and a slaughter-pen all 5x5
  3. Idle for an hour
  4. Units should now ignore the pigs
  5. Optional Extra: Slap the pigs as the client, they'll move but not die, no movement on host side.


output_log_Host.txt

output_log_client.txt

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