Twoje komentarze

Thanks for the translation Old Cat.


Honestly that behavior sounds rather bizarre and we wouldn't expect that to be the case. Here's a list of what we need.


See: How to: Submit a Bug Ticket


1. System Specs

2. Output Log from when the issue occured

3. Save file would be useful too


In addition you should ensure that your GPU drivers are up to date.

Спасибо за перевод старый кот . Честно говоря , что поведение звучит довольно странно , и мы не ожидаем , что будет так. Вот список того, что нам нужно . См : Как : Представьте ошибку Ticket 1. Системные функции 2. Выход Вход с момента, когда проблема произошла 3. Сохраните файл будет полезно слишком Кроме того, вы должны убедиться, что ваши драйверы GPU в актуальном состоянии .


I'll take a look at the save files next week, but if the issue is not occuring on them I suspect we won't be able to identify a problem.

Thanks for the save. At this point I'll have to pass it on to the code team. At the very least we wouldn't expect to see it happen in a second playthrough of the level, but if it's happening regularly for you then that'd be good info to know.

I'm not 100% sure this is unintended. As you are aware it is a secret theme after all. I'll try and get an answer before passing this on to our internal tracker.

Hi Yaemhay,


Thank you for your report and I'm sorry to hear that you're having trouble with the game. Unfortunately due to lack of information I cannot assist you in this matter. Please read this article (How to: Submit a Bug Ticket) and I will do my best to assist you.


I have merged all your tickets into this one as all suffer from the same lack of information.


Cheers,


Lee

Sounds quite bizarre. What's meant to happen is a cutscene is meant to occur to end the level. First things first please include all the details as requested in How to: Submit a Bug Ticket so we have all the basic info we need.


A save file for this game would also be good, then we can see any issues with the script that occurred during your game. With the crashes individual output logs would be good. If it crashed out you might have these in seperate crash dump folders.

After discussing this internally we don't feel it's a problem. It's silly but if players want to waste their temporary workers in there and it's not causing any strange technical hickups we think it's fine to let them.

At this point I'm inclined to say that the AI will be getting an overhaul in a later patch. Until then I suspect this an edge case that just wouldn't be worth the investment in fixing if it's just going to get fixed by that. I'll decline this for now but if it's not fixed when we eventually do the Skirmish AI Overhaul might be worth bringing up again.