Your comments

For clarification purposes. If a unit is becoming very unhappy due to unfulfilled needs they will leave fights due to wavering loyalty. Why should they fight for you if you're not looking out for them, you're not worth dying for.

Thanks, for now I'm going to mark this as complete but please let us know how you get on.

Accepting for further investigation by code.

Moving this to Accepted in my queue to remind me. Just to give you a heads up, we've had trouble pushing the hotfix due to an unusual issue uploading our builds to Steam.

Assuming complete due to lack of customer response.

Closing due to lack of customer response.

Hi Guys,


Just to keep you informed I'm afraid the hotfix will not be coming for the time being. For the past three days we've been wrestling with a compiler issue in the latest version of Unity (The one with the hopeful fix for you guys) unfortunately this version of Unity is not able to build the game for release on Steam at all.


Unfortunately this means we're now marooned waiting for Unity to fix the issues in their compiler before we can build a hotfix for you. It's good that we know rolling back to v1.4.1 is an effective workaround for those affected by this issue but we recognize this is not ideal. We will push Unity for a fix and keep you informed when we can roll it out.


Apologies to all who are waiting on this patch.


Cheers,


Lee

This is related to another issue which is all the result of the Unity version that was used to build Patch 1.4.2, we're working on a hotfix currently (In fact it's done but at the moment we're having issues delivering the game to Steam)


We'll keep you informed on when the hotfix goes live on public testing :)

Can you try rolling back to v1.4.1 via the Betas tab on Steam and see if this issue still occurs?

Unfortunately I've not been able to identify the behavior you mean is there any chance you could provide some video footage?