Your comments

Hi Codekiller,


Can you provide replicable steps for this issue? 


In my experience this is a very, very uncommon issue. The video provided does demonstrate a clear bug but I couldn't begin to tell you why until we've seen it ourselves.

Some stuff that would be helpful to know: 

  • Is this a custom map? It certainly looks like it and if so can you point exactly to which map this is
  • Who is the owner of the neighbouring tile?
  • Have you used Worker Rally at any point?
  • Were you able to dig out the rest of the gold there and successfully claim other tiles?

If you still have it a save file of the affected game and level would be good as well.

My best guess looking at this is that somehow the tile data has become corrupted for that particular tile and this is causing the workers to not recognise it as claimable, which is why they ignore it. I'd be inclined to believe that it could be something that the map creator inadvertently did somehow, perhaps a script misfired or a combination of how they used the tools resulted in unusually corrupt data.

Edit: Actually looking again I suspect there may be a trap on the enemy tile. This could be why the workers are ignoring the tile as the trap will be generating threat causing them to flee, obviously whatever is there is only triggered if you step on it, perhaps an alchemine, so it causes unusual and undesirable behaviour as the worker is fleeing what is invisible to the player. Did you explore the tile further? Did you try running a possessed unit onto it or rallying your minions onto the tile?

I suspect the other issues on this topic are more generic on the nature of worker behaviour which can at times do things the player does not wish it to do, hence why they are resolved. Fundamentally that's a flaw in the game's design for sure and one that would take a lot of work to address. Where possible the worker AI tries to make sensible decisions and there are tools to override it but they are very broad and not at all as in-depth.

Of course as you rightly identified WFTO does not get many updates now, that's simply a matter of its age and the time our team has available to spend on it. We're a small team and WFTO is a project we released in 2015, it got its last major update in 2018 and honestly that's a pretty long lifespan for a game to receive updates. 


Now our team is working on a new project there's precious little time to dedicate to WFTO's maintenance, and only the most disastrous bugs will get immediate attention. While we do want to provide maintenance this must be done on a timescale that does not disrupt our other work significantly. So it is possible other bugs may be addressed in patches but these will be few and far between and not every bug in WFTO will be fixed. That's just the nature of software development and more frankly, the nature of keeping the lights on in the studio.

So, please provide the details you can, I will drop this in our backlog and if we can we will get to it. If you drop a save file in it I might look at it myself as I do play around with WFTO on occasion. 

I hope that helps to cast a light on why issues like this go unaddressed but also what you can do to help us if we do get to investigate it further.

Lee

Hi BR Nick,

Looks like you've run foul of an issue with the 2.0.8 version of the game that we're aware of. We'll be investigating further in 2022 but in the meantime you can roll back to 2.0.7 and the game should work for you.

Please see this topic: Crashes on Startup After Splash & Loading in v2.0.8


Thanks,


Lee