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Marking as cannot replicate as no response in a while. But do let me know if it's still causing you problems.

I've replicated and advised this issue is a priority for the next maintenance patch, whenever that may be.

We nailed this one in 2.0.8 I believe.

Hi,

Looking through the log I spotted this sequence of errors. Looks like a pretty nasty Unity rendering issue. Assuming your graphics drivers are up to date I'm not sure what to suggest for the moment.

d3d11: failed to create staging 2D texture w=256 h=256 d3dfmt=28 [887a0005]
d3d11: failed to create staging 2D texture w=285 h=306 d3dfmt=28 [887a0005]
d3d11: attempt to lock null buffer
d3d11: attempt to lock null buffer
d3d11: attempt to lock null buffer
d3d11: attempt to lock null buffer
d3d11: attempt to lock null buffer
d3d11: attempt to lock null buffer
d3d11: failed to create buffer (target 0x1 mode 3 size 40440) [0x887A0005]
Crash!!!

You could try seeing if you experience the same problems using d3d9 and openGL Renderers.


Try adding these launch arguments (one at a time):

-force-d3d9

-force-glcore45

Hopefully that helps, though you may lose a little fidelity, especially in d3d9 mode.


Cheers,


Lee

Thanks for the report. I've not had a problem with it myself, but I'll drop this into the backlog all the same. Unfortunately it's very unlikely to be triaged in for investigation at any point in the near future due to the very limited impact such an issue would have. (Debug is not technically a supported feature)

Hi Dylan,

That's brilliant, thanks for letting me know!

Cheers,

Lee



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