Your comments

No, there were no doors blocking their way out. Also, it doesn't seem like any kind of "loyalty lose" is actually in effect. Unhappy minions don't stop working at their respective rooms, and it takes ages for them to even start complaining; the Cultists were fresh from the dungeon, barely needing anything at all. I'll try to look up if I have the savegame soon.

Did you use my savegame though? If you do, you'll only need to do last few steps.

Eh, but those units were still fighting, destroying enemy doors. Explain that then.

What? Really, you sometimes make such nonsensical decisions that are hard to get. Do you really mean your creatures stopping to fight while still having enemies to attack intended just because a payday has come again during it??? Then close all other my tickets, as such an excuse can be found for all of them.

If the thread on the forums is right, it is works only on heavily wounded units. It doesn't specify how much health does it need to lose to be affected, but still, damage amplification on already succumbing creatures is kinda pointless, it's almost like having an ability to instantly kill any creature... but only if it has less than 50 HP.


"In generall, I do not dislike that Units casts non-usefull Abilities onto Things, because they will level up" -- but they also waste so much time doing this pointless thing, I don't even.

Here is more to think about. You really should exclude the Arena's and the Prison's inner space from consideration for nearly all actions. You already disallow casting spells like Shockwave directly inside, placing a rally banner should use that too. However, you can still affect units inside them by a spell cast outside, in particular, you can actually push units inside the Arena/Prison by Shockwave, freeing them, by casting it at an edge of the room.


In other words, spells that can be cast inside those rooms, should only affect units inside. Spell casts outside them should only affect units outside.

Alternatively, if this turns out to be intended, units should not use attacks against target said attacks can't affect.

I had level 4-6 units. I'd think by that time they should do at least some damage.

Why you can't pause-unpause the game though like the user can when he opens the menu?