Your comments

thats a really good pointer !


thanks Elbaggetto i will check this out.

i cannot reproduce.


However i found that spirits do not react to rally flags regardless of where they are which may have lead to this observation i will raise a internal ticket for this

i have replicated this somehow after dropping statues for 30 mins or so. For me this seems to be related to dropping units basically in wall. Basically if you drop them in a room extremely close to the wall (the light beam mostly inside the wall) then t happens, occasionally.


while the highlighting was borked i had no problem moving the statues around, is that in line with your observations? Because if it is its a very low priority issue.


if you cant pick them up though its a bit bigger but i fail to reproduce it.


can you confirm my observations?

its superfluous information and im pretty sure more users will see it as wrong behavior

Do you have a crashlog to upload?


you can find them here:

D:\Program Files (x86)\Steam\steamapps\common\War For The Overworld


there will be a folder with a date there like this as an example: 2016-05-20_204142

inside you will find the crash logs. Im sorry that this is taking so long but we are unable to pinpoint the issue with the information we have, im sory for the inconvenience

and this issue still persists? im actually quite confused by this.


can you check you beta tab under properties and check if you are somehow opted into one of our Old beta builds?



hrm ...


are you on a 64-bit or a 32-bit system?

if its the latter we may have a faulty build but reports on those are rare by now

if any of you encountering this could upload a savegame it would really help us out, thanks in advance :)

this is indeed an issue propping up more often i will have to send this to the coders.


your savegame is located here:

X:\Program Files (x86)\Steam\userdata\your user ID\230190\remote

we have a report regarding Witchdoctors and this however the succubus is new. As this has been reported i will probably end up merging your thread into the other one.


thanks for your input though its helpful