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seems to be an exporting issue from public

Hello Sonny Bos.


When we say its fixed its fixed internally, AFAIK the public version didnt get an update for a while as we are working hard on 1.4. It should be ready soon :)

this one had been reported by one of our QA testers as well. And was not reproducable by any of us.

The cause for this issue seems to be a connection problem. The tester in question restarted steam and the issue was "fixed".

have you seen this as a client in MP per chance? :)

can you please specify the model number of your GPU?

Intel Iris pro has a lot of models for its type.


looking at its performance it may be that you do not fullfill the minimum requirements of the game (even though you have vastly more RAM than suggested)

it depends a lot on other stats of the GPU and i will check if this is the issue if you can tell me which you actually have.


The thing is it seems that the Iris pro is a integrated Graphics solution not meant for gaming, but before i will give you a Judgement this way i would like to know which it is so i can make sure that it is not something on our end (because that would be way more important for us)


im sorry for the inconvenience, getting a "you dont fullfill the minimum specs" answer is always a Bummer, even more if the Iris pro has vastly more video ram compared to a nvidia geforce 480.


to make this a little clearer @coders.
The issue is that you can cast lightning on units under the QF effect which should not be possible. Units should be completely invulnerable until the effect ends.

to be frank, now after testing this again i see the issue. That you do not use mana is a lag issue but you should not be able to harm them with lightning in QF at all.


im sending this through.

ill have to inform our AI-coder on this.


We will overhaul the AI in the future (after the HoG patch) and are only fixing issues that break the gameplay on the AI.

really odd, in fact i was just testing this and have some issue on importing maps of my own.


thanks for the headsup though, it may be due to how steamworks downloads workshop items