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Go to "D:\Steam\SteamApps\common\War For The Overworld" and look for an executable file.

You have varified WFTO or tried to reinstall it?

Which Version do you have, Steam or DMR?
Did you try to run it as administrator?
What's your Spec?

Further to, I would reinstall it or varify it, when you are at the steam version

So i did some more futher research, and it seems there's mroe then only wrong Tooltips and Minimap issues. I tested it in the 1.4
I just want to mention that I don't violent my NDA, due to this post on FB: https://www.facebook.com/wftogame/photos/a.450334591670073.90750.174472795922922/950528878317306/?type=3&theater



At the beginning you see, that how it should work with Brimstone (everything like intended)
The second part shows claimed Earth tiles and non-claimed(neutral) earth tile (where the gold shouldn't disapear).
the issue is:
- There are Ghost-Gold Tiles

- The Earth Tiles with gold shouldn't be cleaned (it wasn't the case previously)
The 3th part shows that that also can happen to claimed tile which should clean the earth tile from gold (what it does), but there is/are ghost gold-tile(s)

I just tested it, and I can replicate this bug at this map (in the latest build). The weird thing is, it only destroys 1 tile in a 3x3 radious.
I also tested the other Potions, works like intended
Going to test it in other Workshop maps too

It seems only Workshop Scenario maps are affected

before I forget, that's the output_log.txt as you load this savefile, right?
Because the output_log.txt will be rewritten, everytime you start a Skirmish, Campaign Level, Map Editor Map, etc.

I tried hard to replicate this one, but for me it works totally fine... :<
Could you please upload your output_log.txt


It's under: D:\Steam\SteamApps\common\War For The Overworld\WFTOGame_Data

I can give you the output logs.
It was the Lag related ligthing issue, where you saw (as client) the ghost units, where you can cast lighting on them without any mana lose.

The Quick Freeze Bug, was that one which blocked the way permanently

output_log - Host AzureDraco.txt

output_log - Client AzureDraco.txt

output_log.txt


We were playig in the Workshop map "Battle Arena [Possession]", I was host.

http://steamcommunity.com/sharedfiles/filedetails/?id=566619229&searchtext=