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For anyone still having the issue, could you please use the Debug Tool to generate logs you can upload here? Thanks!

Yeah DX12 is unstable unfortunately, which is why is it not the default.

The key issue here is that the main thread is bottlenecking everything. We're working on performance improvements at the moment

Thanks a lot. Just FYI unfortunately this sort of thing won't be resolved quickly as it may not even be something we ourselves can fix.

The only suggestion I could give you is to try adding -force-d3d12  as a launch argument in the game settings in Steam. This will force the game to launch in DX12 instead of 11, and maybe it'll avoid the crashes. But its a complete guess.

Hey thanks for the logs. Sadly the crash appears to be in Unity (our game engine) somewhere. But maybe the crash dump can help further. Could you try uploading it to https://filebin.net/ or similar and providing the link?

Thanks



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