Initialize engine version: 5.4.4f1 (5a3967d8c55d) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: NVIDIA VRAM: 8144 MB Default GameObject BitMask: UI already registered (Filename: Line: 98) Begin MonoManager ReloadAssembly Platform assembly: D:\GAMES\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\GAMES\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\GAMES\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\GAMES\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\GAMES\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\GAMES\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\GAMES\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading D:\GAMES\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: D:\GAMES\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading D:\GAMES\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: D:\GAMES\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\GAMES\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\GAMES\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\GAMES\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\GAMES\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading D:\GAMES\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: D:\GAMES\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll (this message is harmless) Loading D:\GAMES\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll into Unity Child Domain Platform assembly: D:\GAMES\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading D:\GAMES\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: D:\GAMES\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading D:\GAMES\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: D:\GAMES\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\GAMES\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\GAMES\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\GAMES\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\GAMES\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll (this message is harmless) Loading D:\GAMES\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll into Unity Child Domain - Completed reload, in 0.063 seconds Platform assembly: D:\GAMES\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\GAMES\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) OnLevelWasLoaded was found on InternalHelper This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) OnLevelWasLoaded was found on NetworkServer This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) Platform assembly: D:\GAMES\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) OnLevelWasLoaded was found on uLinkInternalHelper This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 0.893426 ms WFTO Version: 'v1.6f8' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) AddComponent with MonoBehaviour is not allowed. Create a class that derives from MonoBehaviour and add it instead. (Filename: Line: 63) Settings Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Initializing Coherent UI ver. 2.6.6.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent Browser system initialized.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 11000 | 14180 22:44:25.172053 Staring Coherent UI Host ver. 2.6.6.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 11000 | 14180 22:44:25.172053 Detected OS: Windows NT 6.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 11000 | 14180 22:44:25.212590 [11000:14180:INFO:UIContentClient.cpp(74)] GPU info collected in host process: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 11000 | 14180 22:44:25.212590 [11000:14180:INFO:UIContentClient.cpp(79)] Main GPU vendor 4318 device 7040 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 11000 | 14180 22:44:25.212590 [11000:14180:INFO:UIContentClient.cpp(99)] GPU driver NVIDIA 21.21.13.7576 from 11-1-2016 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Coherent UI context initialized successfully (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Selected DirectX device info: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Device name {\\.\DISPLAY1}, DeviceId {7040} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Device description {NVIDIA GeForce GTX 1080} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) VendorId {4318}, Driver ver. {5911064706096536} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) This video adapter has NO support for non-power-of-two textures (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) View created successfully with id 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 11000 | 14180 22:44:25.277152 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 11000 | 14180 22:44:25.286161 [11000:14180:INFO:(0)] Selected DirectX device in GPUproc info: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 11000 | 14180 22:44:25.286161 [11000:14180:INFO:(0)] Device name {\\.\DISPLAY1}, DeviceId {7040} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 11000 | 14180 22:44:25.286161 [11000:14180:INFO:(0)] VendorId {4318}, Driver ver. {5911064706096536} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Error) Accessing inactive internal renderer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 11000 | 216 22:44:25.290164 [160:12052:INFO:renderer_main.cc(214)] Running without renderer sandbox (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 11000 | 14180 22:44:25.401269 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 16 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 11000 | 14180 22:44:25.401269 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 17 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 11000 | 216 22:44:25.405773 Could not recognize the mime type of coui://uiresources/wftoUI/common/fonts/narkism.ttf (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent finished loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 0 - start async loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: D:\GAMES\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: D:\GAMES\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: D:\GAMES\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Steam host name doubledgedboard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Steamworks initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Received stats and achievements from Steam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 1920x1080 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 1024 x 768 @ 60Hz,1152 x 864 @ 60Hz,1176 x 664 @ 59Hz,1280 x 720 @ 59Hz,1280 x 768 @ 59Hz,1280 x 800 @ 60Hz,1280 x 960 @ 60Hz,1280 x 1024 @ 60Hz,1360 x 768 @ 59Hz,1366 x 768 @ 59Hz,1400 x 1050 @ 59Hz,1600 x 900 @ 59Hz,1600 x 1024 @ 59Hz,1680 x 1050 @ 59Hz,1920 x 1080 @ 59Hz (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Index: 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) current resolution: 1920 1080 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) The referenced script on this Behaviour (Game Object 'Shadow') is missing! (Filename: Line: 1656) Shader 'Double-sidedColorSpecEmissve': fallback shader 'TransparentCutout' not found InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) D:\GAMES\Steam\steamapps\common\War For The Overworld\WFTOGame.exe (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 11000 | 14180 22:44:34.820094 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.379742 ms Unloading 123 unused Assets to reduce memory usage. Loaded Objects now: 106756. Total: 66.552582 ms (FindLiveObjects: 4.617849 ms CreateObjectMapping: 9.769770 ms MarkObjects: 51.963043 ms DeleteObjects: 0.200636 ms) No receivers for PlayVFX(greencore_beat) at Mesh (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 11000 | 14180 22:44:42.138386 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 11000 | 14180 22:44:42.252994 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 90 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 11000 | 14180 22:44:42.252994 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 91 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: D:\GAMES\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless) Initialize Network (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadBufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Switch level to BufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 20.076170 ms Unloading 3757 unused Assets to reduce memory usage. Loaded Objects now: 86315. Total: 70.827713 ms (FindLiveObjects: 3.871940 ms CreateObjectMapping: 10.260962 ms MarkObjects: 50.183548 ms DeleteObjects: 6.510300 ms) UnloadUnusedAssets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 86327. Total: 69.172058 ms (FindLiveObjects: 5.098161 ms CreateObjectMapping: 13.044279 ms MarkObjects: 50.916656 ms DeleteObjects: 0.111998 ms) Switch level to Blank (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.321198 ms WLevel start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 86343. Total: 60.991383 ms (FindLiveObjects: 3.870020 ms CreateObjectMapping: 9.774249 ms MarkObjects: 47.231277 ms DeleteObjects: 0.115198 ms) WantedSceneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadPersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading game save file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Threat map created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) After terrain available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 386) CameraSetup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Adjusted main cam far plane to: 172.8, based on EditMode=False with MaxZoom 30.0 and cos(70.0) = 0.34 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fog of War setting: Regular (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WaitEveryoneLoaded done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setup Faction Gold (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Load COMPLETE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setup AI Players (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Start Level Play (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 468 unused Assets to reduce memory usage. Loaded Objects now: 218743. Total: 479.245422 ms (FindLiveObjects: 11.478223 ms CreateObjectMapping: 15.259286 ms MarkObjects: 452.045868 ms DeleteObjects: 0.461432 ms) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to spawn gold item after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) [Coherent Browser] (Info) PID: 11000 | 14180 22:45:12.170116 Navigating view 0 to coui://uiresources/wftoUI/ingame/GUI.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Initialize Alerts (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap LiveGameView:UI Camera (CustomCoherentUILiveGameView) start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Warden_1(2330)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) [Coherent Browser] (Info) PID: 11000 | 7284 22:45:36.179183 [11000:7284:INFO:CookieStore.cpp(325)] Flushing 488 worth of cookies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) add dropped Object 'Warden_1(2339)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) add dropped Object 'Vanguard_1(8526)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) An unpooled VFX Object was destroyed, elements remaining in stack 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1656) The referenced script on this Behaviour (Game Object 'Shadow') is missing! (Filename: Line: 1656) The referenced script on this Behaviour (Game Object 'Shadow') is missing! (Filename: Line: 1656) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target, Boolean aimingKO, Boolean aimingSelf, Boolean aimingAllies, Boolean aimingCorpse) [0x00000] in :0 at DataAccess.AbilityImpl`1[E].IsValid (IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAbilityRead abl, IAttackable target) [0x00000] in :0 at GameLogic.Controllers.AbilityModule.IsValid (IAttackable tgt) [0x00000] in :0 at GameLogic.Controllers.Targeting.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1)