Initialize engine version: 5.4.3f1 (01f4c123905a)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 770M (ID=0x11e0)
    Vendor:   NVIDIA
    VRAM:     3007 MB
Default GameObject BitMask: UI already registered
 
(Filename:  Line: 98)

Begin MonoManager ReloadAssembly
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll (this message is harmless)
Loading C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll into Unity Child Domain
- Completed reload, in  0.056 seconds
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on InternalHelper
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

OnLevelWasLoaded was found on NetworkServer
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless)
OnLevelWasLoaded was found on uLinkInternalHelper
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 0.911180 ms
WFTO Version: 'v1.5.0f10'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

AddComponent with MonoBehaviour is not allowed. Create a class that derives from MonoBehaviour and add it instead.
 
(Filename:  Line: 63)

Settings Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Initializing Coherent UI ver. 2.6.6.2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Coherent Browser system initialized..
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 6704 | 4772 17:14:41.348074 Staring Coherent UI Host ver. 2.6.6.2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 6704 | 4772 17:14:41.348074 Detected OS: Windows NT 6.1 SP1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 6704 | 4772 17:14:41.379076 [6704:4772:INFO:UIContentClient.cpp(74)] GPU info collected in host process: 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 6704 | 4772 17:14:41.379076 [6704:4772:INFO:UIContentClient.cpp(79)] Main GPU vendor 32902 device 1046
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 6704 | 4772 17:14:41.379076 [6704:4772:INFO:UIContentClient.cpp(90)] NVidia Optimus is enabled
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 6704 | 4772 17:14:41.379076 [6704:4772:INFO:UIContentClient.cpp(99)] GPU driver Intel Corporation 10.18.10.3496 from 3-11-2014
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Coherent UI context initialized successfully
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Selected DirectX device info:
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Device name {\\.\DISPLAY1}, DeviceId {1046}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Device description {Intel(R) HD Graphics 4600}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) VendorId {32902}, Driver ver. {5911064706096579}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) View created successfully with id 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 6704 | 4772 17:14:41.532085 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 6704 | 4772 17:14:41.554086 [6704:4772:INFO:(0)] Selected DirectX device in GPUproc info:
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 6704 | 4772 17:14:41.555086 [6704:4772:INFO:(0)] Device name {\\.\DISPLAY1}, DeviceId {4576}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 6704 | 4772 17:14:41.555086 [6704:4772:INFO:(0)] VendorId {4318}, Driver ver. {5911064706096579}
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Error) Accessing inactive internal renderer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Error) GPU Process has different deviceId
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An error occured! GPU Process has different deviceId (#CE_GPUProcessDeviceMismatch)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 6704 | 1412 17:14:41.578087 [6324:6128:INFO:renderer_main.cc(214)] Running without renderer sandbox
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Warning) PID: 6704 | 4772 17:14:41.708095 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 16 reported FAIL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Warning) PID: 6704 | 4772 17:14:41.708095 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 17 reported FAIL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Warning) PID: 6704 | 1412 17:14:41.718095 Could not recognize the mime type of coui://uiresources/wftoUI/common/fonts/narkism.ttf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Coherent finished loading
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

InitializeGame 0 - start async loading
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

InitializeGame 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

InitializeGame 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

InitializeGame 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

InitializeGame 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

InitializeGame 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless)
Steam host name webbernever1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Steamworks initialized.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

InitializeGame 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Received stats and achievements from Steam

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

InitializeGame 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

1920x1080
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

320 x 200 @ 60Hz,320 x 240 @ 60Hz,400 x 300 @ 60Hz,512 x 384 @ 60Hz,640 x 400 @ 60Hz,640 x 480 @ 60Hz,800 x 600 @ 60Hz,1024 x 768 @ 60Hz,1152 x 864 @ 60Hz,1280 x 600 @ 60Hz,1280 x 720 @ 60Hz,1280 x 768 @ 60Hz,1280 x 800 @ 60Hz,1280 x 960 @ 60Hz,1280 x 1024 @ 60Hz,1360 x 768 @ 60Hz,1366 x 768 @ 60Hz,1400 x 1050 @ 60Hz,1440 x 900 @ 60Hz,1600 x 900 @ 60Hz,1680 x 1050 @ 60Hz,1920 x 1080 @ 60Hz
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Index: 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

current resolution: 1920 1080
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

InitializeGame 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Shader 'Double-sidedColorSpecEmissve': fallback shader 'TransparentCutout' not found
InitializeGame 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

C:\Steam\steamapps\common\War For The Overworld\WFTOGame.exe
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Regular launch
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Stop Server
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
[Coherent Browser] (Info) PID: 6704 | 4772 17:14:56.312930 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

UnloadTime: 6.734447 ms

Unloading 123 unused Assets to reduce memory usage. Loaded Objects now: 96833.
Total: 69.910370 ms (FindLiveObjects: 4.393584 ms CreateObjectMapping: 11.532493 ms MarkObjects: 53.791946 ms  DeleteObjects: 0.190827 ms)

No receivers for PlayVFX(greencore_beat) at Mesh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnRefreshComplete: eServerResponded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BACK!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Object reference not set to an instance of an object
[Coherent Browser] (Info) PID: 6704 | 1036 17:15:57.567434 [6704:1036:INFO:CookieStore.cpp(325)] Flushing 696 worth of cookies
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SurvivalLobby.GameStart: NetworkServer.GetLevelMap().SaveFileName: mantle pieces
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 6704 | 4772 17:16:12.383281 Navigating view 0 to coui://uiresources/wftoUI/loading/LoadingCrucible.html
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Warning) PID: 6704 | 4772 17:16:12.571292 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 95 reported FAIL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Warning) PID: 6704 | 4772 17:16:12.571292 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 96 reported FAIL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless)
Initialize Network
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LoadBufferScene
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Switch level to BufferScene
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 22.525578 ms

Unloading 9191 unused Assets to reduce memory usage. Loaded Objects now: 76406.
Total: 76.138100 ms (FindLiveObjects: 4.841381 ms CreateObjectMapping: 11.957482 ms MarkObjects: 51.716797 ms  DeleteObjects: 7.621298 ms)

UnloadUnusedAssets
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 76417.
Total: 62.203922 ms (FindLiveObjects: 3.391932 ms CreateObjectMapping: 10.452533 ms MarkObjects: 48.242756 ms  DeleteObjects: 0.115940 ms)

Switch level to Blank
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.163106 ms
WLevel start
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

WantedSceneLoaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 76433.
Total: 65.750572 ms (FindLiveObjects: 4.501162 ms CreateObjectMapping: 11.212420 ms MarkObjects: 49.931309 ms  DeleteObjects: 0.104916 ms)

LoadPersistantData
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Loading game save file
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LoadServerDAO
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setup is multiplayer ! _gameSetup:True, Players.Count:1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Level started ! Time to load
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EntryLoader.loadLevel(Level (WLevel), False).
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

-load factions
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

-load blocks
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

-load units
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

-load defences
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Threat map created
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

After terrain available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 386)

CameraSetup
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Fog of War setting: Disabled
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

WaitEveryoneLoaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

WaitEveryoneLoaded done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ServerNetworkPreload done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setup Faction Gold
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Load COMPLETE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setup AI Players
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Start Level Play
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


Unloading 431 unused Assets to reduce memory usage. Loaded Objects now: 153419.
Total: 284.305725 ms (FindLiveObjects: 9.059725 ms CreateObjectMapping: 13.855489 ms MarkObjects: 260.827942 ms  DeleteObjects: 0.562597 ms)

[Coherent Browser] (Info) PID: 6704 | 4772 17:16:37.276705 Navigating view 0 to coui://uiresources/wftoUI/ingame/GUI.html
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Initialize Alerts
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Minimap first tick
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Minimap LiveGameView:UI Camera (CustomCoherentUILiveGameView) start
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Object reference not set to an instance of an object
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2031 unused Assets to reduce memory usage. Loaded Objects now: 202396.
Total: 336.528870 ms (FindLiveObjects: 11.650714 ms CreateObjectMapping: 18.435339 ms MarkObjects: 304.371094 ms  DeleteObjects: 2.070967 ms)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 0 and wave 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 0 and wave 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 0 and wave 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

The 6 required slots for upgraded foundry trays are not provided. The template defines only 2 slots!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

The 6 required slots for upgraded foundry trays are not provided. The template defines only 2 slots!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 0 and wave 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Tried to play a non existing audio item ''!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Platform assembly: C:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityScript.Lang.dll (this message is harmless)
An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 0 and wave 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 1 and wave 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 1 and wave 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 1 and wave 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Tried to play a non existing audio item ''!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 1 and wave 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 1 and wave 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 2 and wave 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 29258 unused Assets to reduce memory usage. Loaded Objects now: 247035.
Total: 519.573425 ms (FindLiveObjects: 28.832754 ms CreateObjectMapping: 23.476671 ms MarkObjects: 418.042419 ms  DeleteObjects: 49.220840 ms)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for PlayTargetVFX(bfootleft) at S_Behemoth_Baby_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for PlayTargetVFX(bfootleft) at S_Behemoth_Baby_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for PlayTargetVFX(bfootleft) at S_Behemoth_Baby_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 2 and wave 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 2 and wave 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for PlayTargetVFX(bfootleft) at S_Behemoth_Baby_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for PlayTargetVFX(bfootleft) at S_Behemoth_Baby_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for PlayTargetVFX(bfootleft) at S_Behemoth_Baby_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for PlayTargetVFX(bfootleft) at S_Behemoth_Baby_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for PlayTargetVFX(bfootleft) at S_Behemoth_Baby_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 2 and wave 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for PlayTargetVFX(bfootleft) at S_Behemoth_Baby_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for PlayTargetVFX(bfootleft) at S_Behemoth_Baby_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for PlayTargetVFX(bfootleft) at S_Behemoth_Baby_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for PlayTargetVFX(bfootleft) at S_Behemoth_Baby_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Tried to play a non existing audio item ''!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for PlayTargetVFX(bfootleft) at Behemoth_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 2 and wave 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '1000' gold to GOLD(2042) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Beastmaster 'BeastMaster_0(9489)' was unable to bring beast: Skarg_0(5685)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '1000' gold to GOLD(9760) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 3 and wave 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Beastmaster 'BeastMaster_0(9489)' was unable to bring beast: Skarg_0(5563)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 3 and wave 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Tried to play a non existing audio item ''!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 3 and wave 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Beastmaster 'BeastMaster_0(9319)' was unable to bring beast: Shadow_0(10618)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 3 and wave 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 3 and wave 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Beastmaster 'BeastMaster_0(9489)' was unable to bring beast: Bafu_0(10804)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 15786 unused Assets to reduce memory usage. Loaded Objects now: 258877.
Total: 559.194031 ms (FindLiveObjects: 27.330845 ms CreateObjectMapping: 19.866163 ms MarkObjects: 479.580719 ms  DeleteObjects: 32.415134 ms)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Beastmaster 'BeastMaster_0(9489)' was unable to bring beast: Bafu_0(10804)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 4 and wave 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 4 and wave 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Exception: handle to 'DataAccess.NativeUnitData' is invalid
  at GameLogic.Physics.CollisionPhysics.removeObject (IPhysicalObject po) [0x00000] in <filename unknown>:0 
  at GameLogic.Physics.CollisionPhysics.reinsertObject (IPhysicalObject po) [0x00000] in <filename unknown>:0 
  at DataAccess.UnitDataImpl`1[E].attack (IAttackable unitToAttack, Single hpAmount, System.Collections.Generic.List`1 types) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
Conditions.DoT:Execute(Single)
GameLogic.Controllers.ConditionModule:Update(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()
 
(Filename:  Line: -1)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Beastmaster 'BeastMaster_0(9319)' was unable to bring beast: Skarg_0(5563)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 4 and wave 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 4 and wave 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Tried to play a non existing audio item ''!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Beastmaster 'BeastMaster_0(9319)' was unable to bring beast: Skarg_0(11057)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '1000' gold to GOLD(10980) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '1000' gold to GOLD(2039) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 4 and wave 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Beastmaster 'BeastMaster_0(9319)' was unable to bring beast: Bafu_0(10450)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 11129 unused Assets to reduce memory usage. Loaded Objects now: 266877.
Total: 583.713745 ms (FindLiveObjects: 27.979353 ms CreateObjectMapping: 18.763775 ms MarkObjects: 514.583496 ms  DeleteObjects: 22.386829 ms)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 5 and wave 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Beastmaster 'BeastMaster_0(9489)' was unable to bring beast: Bafu_0(10450)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 5 and wave 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '1000' gold to GOLD(2293) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Beastmaster 'BeastMaster_0(9319)' was unable to bring beast: Skarg_0(5389)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 5 and wave 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '1000' gold to GOLD(10389) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 5499 unused Assets to reduce memory usage. Loaded Objects now: 272200.
Total: 586.229858 ms (FindLiveObjects: 25.764315 ms CreateObjectMapping: 18.058249 ms MarkObjects: 532.952271 ms  DeleteObjects: 9.453542 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 272176.
Total: 551.599304 ms (FindLiveObjects: 17.352718 ms CreateObjectMapping: 16.537712 ms MarkObjects: 517.190369 ms  DeleteObjects: 0.517741 ms)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Tried to play a non existing audio item ''!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 5 and wave 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Beastmaster 'BeastMaster_0(9489)' was unable to bring beast: Skarg_0(11057)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 5 and wave 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '1000' gold to GOLD(2048) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '1000' gold to GOLD(12675) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SpiritWorker_0(4839) failed to find a save drop location for carried object DefencePart(Clone)(13925)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Beastmaster 'BeastMaster_0(9319)' was unable to bring beast: Bafu_0(10450)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3392 unused Assets to reduce memory usage. Loaded Objects now: 271693.
Total: 605.783936 ms (FindLiveObjects: 35.119022 ms CreateObjectMapping: 17.349297 ms MarkObjects: 547.249084 ms  DeleteObjects: 6.065411 ms)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SpiritWorker_0(4867) failed to find a save drop location for carried object DefencePart(Clone)(14361)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 6 and wave 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SpiritWorker_0(4871) failed to find a save drop location for carried object DefencePart(Clone)(14400)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Beastmaster 'BeastMaster_0(9489)' was unable to bring beast: Bafu_0(10450)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Chaaaasm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 6 and wave 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 6 and wave 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 6 and wave 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Tried to play a non existing audio item ''!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '978' gold to GOLD(10980) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Beastmaster 'BeastMaster_0(9489)' was unable to bring beast: Bafu_0(10804)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 6 and wave 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 7 and wave 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 7 and wave 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Beastmaster 'BeastMaster_0(9489)' was unable to bring beast: Shadow_0(10618)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 7 and wave 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Tried to play a non existing audio item ''!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 7 and wave 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Warning) PID: 6704 | 4772 18:38:32.281827 Requesting resource read for coui://uiresources/wftoUI/ingame/vampires-cannot-get-food.png with internal id 400 reported FAIL
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 7 and wave 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Beastmaster 'BeastMaster_0(9489)' was unable to bring beast: Shadow_0(10925)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SpiritWorker_0(4839) failed to find a save drop location for carried object DefencePart(Clone)(14130)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SpiritWorker_0(4847) failed to find a save drop location for carried object DefencePart(Clone)(17327)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SpiritWorker_0(4851) failed to find a save drop location for carried object DefencePart(Clone)(17324)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SpiritWorker_0(4843) failed to find a save drop location for carried object DefencePart(Clone)(17375)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SpiritWorker_0(4863) failed to find a save drop location for carried object DefencePart(Clone)(17344)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Beastmaster 'BeastMaster_0(9319)' was unable to bring beast: Skarg_0(5563)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 8 and wave 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Beastmaster 'BeastMaster_0(9489)' was unable to bring beast: Shadow_0(10925)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '822' gold to GOLD(10385) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 8 and wave 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 23090 unused Assets to reduce memory usage. Loaded Objects now: 295511.
Total: 760.686523 ms (FindLiveObjects: 26.914980 ms CreateObjectMapping: 21.569921 ms MarkObjects: 662.719971 ms  DeleteObjects: 49.481232 ms)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 8 and wave 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at S_Sentinel_Nodrop_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Tried to play a non existing audio item ''!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 8 and wave 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Beastmaster 'BeastMaster_0(9319)' was unable to bring beast: Skarg_0(11057)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 8 and wave 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SpiritWorker_0(4851) failed to find a save drop location for carried object Succubus_1(19025)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 9 and wave 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 8484 unused Assets to reduce memory usage. Loaded Objects now: 295002.
Total: 743.294250 ms (FindLiveObjects: 40.770851 ms CreateObjectMapping: 18.732985 ms MarkObjects: 665.410583 ms  DeleteObjects: 18.379080 ms)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 686 unused Assets to reduce memory usage. Loaded Objects now: 297844.
Total: 690.354919 ms (FindLiveObjects: 22.372763 ms CreateObjectMapping: 17.714226 ms MarkObjects: 648.595398 ms  DeleteObjects: 1.672207 ms)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 9 and wave 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Beastmaster 'BeastMaster_0(9489)' was unable to bring beast: Skarg_0(5389)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 9 and wave 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 9 and wave 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Beastmaster 'BeastMaster_0(9489)' was unable to bring beast: Shadow_0(10618)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Beastmaster 'BeastMaster_0(9319)' was unable to bring beast: Bafu_0(10804)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SpiritWorker_0(4871) failed to find a save drop location for carried object DefencePart(Clone)(19363)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Tried to play a non existing audio item ''!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SpiritWorker_0(4859) failed to find a save drop location for carried object DefencePart(Clone)(20685)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SpiritWorker_0(4867) failed to find a save drop location for carried object DefencePart(Clone)(18862)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 9 and wave 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Beastmaster 'BeastMaster_0(9319)' was unable to bring beast: Shadow_0(10618)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Beastmaster 'BeastMaster_0(9489)' was unable to bring beast: Bafu_0(10804)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 10 and wave 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Beastmaster 'BeastMaster_0(9319)' was unable to bring beast: Bafu_0(10804)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 10 and wave 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '1000' gold to GOLD(2110) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Beastmaster 'BeastMaster_0(9489)' was unable to bring beast: Shadow_0(10618)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 10 and wave 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Tried to play a non existing audio item ''!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 10 and wave 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 10 and wave 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Beastmaster 'BeastMaster_0(9489)' was unable to bring beast: Skarg_0(11057)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Beastmaster 'BeastMaster_0(9319)' was unable to bring beast: Shadow_0(10263)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for startAnimation() at StoneKnight_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 11 and wave 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Tried to play a non existing audio item ''!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 11 and wave 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 11 and wave 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Beastmaster 'BeastMaster_0(9489)' was unable to bring beast: Bafu_0(10450)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to spawn gold item after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 11 and wave 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 11 and wave 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Beastmaster 'BeastMaster_0(9489)' was unable to bring beast: Shadow_0(10263)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 12 and wave 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 12 and wave 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Tried to play a non existing audio item ''!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Priestess_1(25199) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
FightModule:ReviveNow(IAttackable, IAttackable, IAbilityEffectRead)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
WTrigger:Call()
WTriggers:Tick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 12 and wave 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 12 and wave 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Beastmaster 'BeastMaster_0(9489)' was unable to bring beast: Bafu_0(10804)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 32965 unused Assets to reduce memory usage. Loaded Objects now: 317919.
Total: 905.807068 ms (FindLiveObjects: 22.424082 ms CreateObjectMapping: 24.118717 ms MarkObjects: 788.118469 ms  DeleteObjects: 71.144279 ms)

EventSurvivalPoints.cs tried to play empty voice over key for set 12 and wave 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to spawn gold item after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to spawn gold item after 64 randomized attempts!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 13 and wave 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Beastmaster 'BeastMaster_0(9319)' was unable to bring beast: Shadow_0(10618)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Tried to play a non existing audio item ''!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '527' gold to GOLD(10982) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 13 and wave 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 13 and wave 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Beastmaster 'BeastMaster_0(9489)' was unable to bring beast: Shadow_0(27243)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '1000' gold to GOLD(2039) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 14 and wave 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 14 and wave 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Tried to play a non existing audio item ''!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 14 and wave 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 14 and wave 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 14 and wave 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 15 and wave 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

tried to store '819' gold to GOLD(2039) with no remaining capacity: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

storage of gold was impossible on current need satisfier. likely a fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prop Prop_Shrine_Goldstone 21(4) of player 0 died! by EmberDemon_1(29121)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trace:DataAccess.PropAttackableDataImpl`1:Die()
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:Execute()
OnUnitDying:AttackedIntercept(IAttackable, IAttackable, Single&, List`1)
DataAccess.UnitDataImpl`1:interceptAttacked(IAttackable, Single&, List`1)
DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attacked(Int32, Single, List`1)
WftoUI.ApocalypseButton:PerformOn(Vector3f, Single, Single)
WftoUI.ApocalypseButton:doPerform()
WftoUI.SurvivalButton:perform()
WftoUI.SurvivalOverlayUI:ButtonClicked(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for PlayTargetVFX(bfootleft) at S_Behemoth_Baby_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for PlayTargetVFX(bfootleft) at S_Behemoth_Baby_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for PlayTargetVFX(bfootleft) at S_Behemoth_Baby_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for PlayTargetVFX(bfootleft) at S_Behemoth_Baby_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for PlayTargetVFX(bfootleft) at S_Behemoth_Baby_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Tried to play a non existing audio item ''!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 15 and wave 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 15 and wave 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 24995 unused Assets to reduce memory usage. Loaded Objects now: 316068.
Total: 999.307373 ms (FindLiveObjects: 22.949045 ms CreateObjectMapping: 23.551937 ms MarkObjects: 897.477966 ms  DeleteObjects: 55.328068 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 71 unused Assets to reduce memory usage. Loaded Objects now: 315462.
Total: 895.855957 ms (FindLiveObjects: 21.708670 ms CreateObjectMapping: 18.868311 ms MarkObjects: 854.593201 ms  DeleteObjects: 0.685000 ms)

Translation key 'survival_set_name_imprerial' not found (current language code 'EN')
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Translation key 'survival_set_name_imprerial' not found (current language code 'EN')
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for resetPerformingAbility() at Bombard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

An unpooled VFX Object was destroyed, elements remaining in stack 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prop Prop_Shrine_Goldstone 11(1) of player 0 died! by Huntress_1(30209)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trace:DataAccess.PropAttackableDataImpl`1:Die()
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject)
GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject)
DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject)
GameLogic.Physics.MotionPhysics:physicsTick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prop Prop_Shrine_Goldstone 31(7) of player 0 died! by Juggernaut_1(30038)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trace:DataAccess.PropAttackableDataImpl`1:Die()
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Tried to play a non existing audio item ''!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prop Prop_Shrine_Goldstone 22(5) of player 0 died! by Emperor_1(30827)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trace:DataAccess.PropAttackableDataImpl`1:Die()
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_potion_wisdomjuice(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prop Prop_Shrine_Goldstone 12(2) of player 0 died! by Huntress_1(30758)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trace:DataAccess.PropAttackableDataImpl`1:Die()
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:pc_onHit(ProjectileController, IPhysicalObject)
GameLogic.Controllers.ProjectileController:onBounce(IPhysicalObject)
DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject)
GameLogic.Physics.MotionPhysics:physicsTick(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prop Prop_Shrine_Goldstone 32(8) of player 0 died! by Juggernaut_1(30038)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trace:DataAccess.PropAttackableDataImpl`1:Die()
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unmanaged pool object fx_spell_workalot(Clone) (PoolParty.VFXDeadTimer)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for PlayTargetVFX(bfootleft) at S_Behemoth_Baby_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for PlayTargetVFX(bfootleft) at S_Behemoth_Baby_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for PlayTargetVFX(bfootleft) at S_Behemoth_Baby_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for PlayTargetVFX(bfootleft) at S_Behemoth_Baby_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for PlayTargetVFX(bfootleft) at S_Behemoth_Baby_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Tried to play a non existing audio item ''!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 15 and wave 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 15 and wave 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prop Prop_Shrine_Goldstone 23(6) of player 0 died! by EmberDemon_1(31072)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trace:DataAccess.PropAttackableDataImpl`1:Die()
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:Execute()
OnUnitDying:AttackedIntercept(IAttackable, IAttackable, Single&, List`1)
DataAccess.UnitDataImpl`1:interceptAttacked(IAttackable, Single&, List`1)
DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attacked(Int32, Single, List`1)
WftoUI.ApocalypseButton:PerformOn(Vector3f, Single, Single)
WftoUI.ApocalypseButton:doPerform()
WftoUI.SurvivalButton:perform()
WftoUI.SurvivalOverlayUI:ButtonClicked(String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean)
Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double)
Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef)
Coherent.UI.ViewContext:Update()
CoherentUISystem:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

EventSurvivalPoints.cs tried to play empty voice over key for set 17 and wave 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Crackpot_0(6377) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Chunder_0(6561) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Crackpot_0(6377) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Huntress_1(30816) is damaging KO Vampire_0(25769)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Vampire_0(25769) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
Immortal:DieIntercept(IAttackable, IAttackable&)
DataAccess.UnitDataImpl`1:interceptDie(IAttackable, IAttackable)
DataAccess.UnitDataImpl`1:Die()
DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Crackpot_0(10589) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Chunder_0(6135) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Huntress_1(30816) is damaging KO Vampire_0(9567)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Augre_0(15701) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Succubus_0(8032) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Chunder_0(6561) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Tried to play a non existing audio item ''!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Crackpot_0(6377) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Crackpot_0(10589) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Chunder_0(6135) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Chunder_0(6509) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Gnarling_0(26738) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Crackpot_0(6377) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Succubus_0(8032) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Crackpot_0(10589) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Chunder_0(6135) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Augre_0(15701) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Crackpot_0(6377) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prop Prop_Shrine_Goldstone 33(9) of player 0 died! by S_FrostWeaver_Molten_1(31557)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trace:DataAccess.PropAttackableDataImpl`1:Die()
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Chunder_0(6135) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Chunder_0(6509) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Succubus_0(8032) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Chunder_0(6509) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prop Prop_Shrine_Goldstone 13(3) of player 0 died! by S_Skarg_Molten_1(31103)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trace:DataAccess.PropAttackableDataImpl`1:Die()
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Chunder_0(6509) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Crackpot_0(10210) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Chunder_0(6509) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Huntress_1(30816) is damaging KO Vampire_0(9137)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Crackpot_0(6377) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Chunder_0(6561) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Chunder_0(6509) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Cultist_0(6340) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Chunder_0(6135) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Cultist_0(5476) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Crackpot_0(10210) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Chunder_0(6115) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Chunder_0(6509) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Crackpot_0(6377) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Chunder_0(6509) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Succubus_0(8032) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Chunder_0(6135) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Chunder_0(6561) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Augre_0(15701) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Cultist_0(5476) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Chunder_0(6207) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Chunder_0(6669) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Chunder_0(6135) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Cultist_0(6340) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Chunder_0(6115) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Crackpot_0(10210) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Cultist_0(5476) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Chunder_0(6509) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trying to revive Crackpot_0(10589) too soon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:healed(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:heal(IAttackable, Single, List`1)
BT.DeliverObjectHelper:SetUnitInGoodShape(IUnitData)
BT.DeliverObjectHelper:visit(IUnitData)
DataAccess.UnitDataImpl`1:accept(IDataObjectVisitor)
BT.DeliverObjectHelper:deliverObject(IAttackController, IUnitData, IPhysicalObject)
BT.Deliver:Execute()
BT.Node:Tick()
BT.Sequence:Execute()
BT.Node:Tick()
BT.Event:Execute()
BT.BringEvent:Execute()
BT.Node:Tick()
BT.WorkerTaskingRoot:Execute()
BT.Node:Tick()
BT.Reference:Execute()
BT.Node:Tick()
BT.PrioritySelector:Execute()
BT.Node:Tick()
BehaviorTree:Execute()
GameLogic.Controllers.RtsUnitController:logicTick(Single)
Ticker:unreliableTickGame(Int64)
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Prop Core_Standard(13) of player 0 died! by S_Cultist_Monk_1(31772)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Trace:DataAccess.PropAttackableDataImpl`1:Die()
DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1)
DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1)
DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1)
FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead)
FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead)
DataAccess.AbilityEffect:EffectExecute()
DataAccess.AbilityImpl`1:EffectExecute()
DataAccess.AbilityImpl`1:atk_OnAbilityImpact()
WAttackable:tickAbilityImpact(Single)
Ticker:reliableTickGame()
Ticker:TickGame()
Game:Update()

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

 is damaging KO Cultist_0(6104)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

 is damaging KO Chunder_0(6115)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

 is damaging KO Chunder_0(6135)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

 is damaging KO Cultist_0(6176)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

 is damaging KO Cultist_0(6340)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

 is damaging KO Crackpot_0(6377)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

 is damaging KO Chunder_0(6509)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

 is damaging KO Chunder_0(6561)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

 is damaging KO Succubus_0(8032)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

 is damaging KO Succubus_0(8165)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

 is damaging KO BeastMaster_0(9489)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

 is damaging KO Crackpot_0(10210)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

 is damaging KO Augre_0(15701)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

 is damaging KO Augre_0(18651)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

 is damaging KO Gnarling_0(26738)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

 is damaging KO BeastMaster_0(33009)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QListRandom
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "Level/FowMeshes/Core_Standard/Mesh/john_th_cultists_hulk 2", Mesh asset path "" Mesh name "johns_cultists_hulk"
 
(Filename:  Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "Level/FowMeshes/Core_Standard/Mesh/john_th_cultists_hulk 1", Mesh asset path "" Mesh name "johns_cultists_hulk"
 
(Filename:  Line: 0)

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "Level/FowMeshes/Core_Standard/Mesh/john_th_cultists_hulk", Mesh asset path "" Mesh name "johns_cultists_hulk"
 
(Filename:  Line: 0)

Stop Server
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Uninitialize Alerts
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Stop Server
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
[Coherent Browser] (Info) PID: 6704 | 4772 19:46:53.748418 Navigating view 0 to coui://uiresources/wftoUI/debrief/debrief.html
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


Unloading 9224 unused Assets to reduce memory usage. Loaded Objects now: 118455.
Total: 994.250854 ms (FindLiveObjects: 13.568108 ms CreateObjectMapping: 18.513268 ms MarkObjects: 615.480408 ms  DeleteObjects: 346.688293 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 13.605362 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 137878.
Total: 617.875610 ms (FindLiveObjects: 7.589747 ms CreateObjectMapping: 14.832434 ms MarkObjects: 595.171021 ms  DeleteObjects: 0.281298 ms)

uploaded survival score 5425511
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No receivers for PlayVFX(greencore_beat) at Mesh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Stop Server
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) PID: 6704 | 4772 19:48:12.714934 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Options Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Object reference not set to an instance of an object
Object reference not set to an instance of an object
[Coherent Browser] (Info) PID: 6704 | 1036 19:49:12.854374 [6704:1036:INFO:CookieStore.cpp(325)] Flushing 696 worth of cookies
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnRefreshComplete: eServerResponded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnRefreshComplete: eServerResponded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnRefreshComplete: eServerResponded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnRefreshComplete: eServerResponded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnRefreshComplete: eServerResponded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnRefreshComplete: eServerResponded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnRefreshComplete: eServerResponded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnRefreshComplete: eServerResponded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnRefreshComplete: eServerResponded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnRefreshComplete: eServerResponded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnRefreshComplete: eServerResponded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnRefreshComplete: eServerResponded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

A server failed to respond to server list request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OnRefreshComplete: eServerResponded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BACK!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Stop Server
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Removing view 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Uninitializing Coherent UI Session
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Coherent UI Session uninitialized successfully
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Coherent Browser] (Info) Uninitializing Coherent UI
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 1b04 -> priority: 1 
  Thread -> id: 17dc -> priority: 1 
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
  at WFaction.getGrabHand () [0x00000] in <filename unknown>:0 
  at DataAccess.FactionDataImpl`1[E].getGrabHand () [0x00000] in <filename unknown>:0 
  at Player.PlayerInfo.getGrabHand () [0x00000] in <filename unknown>:0 
  at Player.LocalPlayer.getGrabHand () [0x00000] in <filename unknown>:0 
  at WFTO.CursorController.Dispose () [0x00000] in <filename unknown>:0 
  at WFTO.MouseCursor.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Stop Server
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

