Initialize engine version: 5.4.6f3 (7c5210d1343f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2) Vendor: NVIDIA VRAM: 4007 MB Default GameObject BitMask: UI already registered (Filename: Line: 98) Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll into Unity Child Domain - Completed reload, in 0.055 seconds Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 3600x1080 at -1680,0 Initialized touch support. UnloadTime: 1.150654 ms Shader 'Double-sidedColorSpecEmissve': fallback shader 'TransparentCutout' not found WFTO Version: 'v2.0f8' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent GT system initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] System renderer initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Steam host name Blink (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOG Auth:True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.177333 ms Unloading 130 unused Assets to reduce memory usage. Loaded Objects now: 121110. Total: 80.207146 ms (FindLiveObjects: 4.774234 ms CreateObjectMapping: 10.730146 ms MarkObjects: 64.474518 ms DeleteObjects: 0.226544 ms) [Coherent GT] File not found for coui://uiresources/wftoUI/menu/vids/MAPTUT_en.vtt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 23.088228 ms Unloading 5212 unused Assets to reduce memory usage. Loaded Objects now: 93016. Total: 82.020355 ms (FindLiveObjects: 4.948697 ms CreateObjectMapping: 10.454649 ms MarkObjects: 58.808613 ms DeleteObjects: 7.807546 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.605192 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 93043. Total: 72.683632 ms (FindLiveObjects: 3.199235 ms CreateObjectMapping: 9.684225 ms MarkObjects: 59.686047 ms DeleteObjects: 0.112703 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 151895. Total: 291.952087 ms (FindLiveObjects: 8.119757 ms CreateObjectMapping: 14.868575 ms MarkObjects: 268.504395 ms DeleteObjects: 0.458497 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 546 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player.RoomBuffering error System.IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 , at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player.RoomBuffering error System.IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 , at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player.RoomBuffering error System.IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 , at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player.RoomBuffering error System.IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 , at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player.RoomBuffering error System.IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 , at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player.RoomBuffering error System.IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 , at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player.RoomBuffering error System.IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 , at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player.RoomBuffering error System.IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 , at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player.RoomBuffering error System.IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 , at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player.RoomBuffering error System.IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 , at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player.RoomBuffering error System.IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 , at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player.RoomBuffering error System.IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 , at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player.RoomBuffering error System.IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 , at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player.RoomBuffering error System.IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 , at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player.RoomBuffering error System.IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 , at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player.RoomBuffering error System.IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 , at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].canDrop (IPhysicalObject phy, Vector3f location) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint, IMovableObject objectToDrop) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.canDropOnHit (IPhysicalObject hit, Vector3f intersection) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`3:invoke_bool__this___IPhysicalObject_Vector3f (DataAccess.IPhysicalObject,Common.Geom.Vector3f) at WFTO.MouseTargeting.GetTopBasedRayToGroundHit (Vector3f origin, Vector3f direction, Boolean ranged, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetHit (Ray ray, HandSelectionMethod selectionMethod, System.Func`3 filter, Common.Geom.Vector3f& outIntersection, Boolean allowRangedHits) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].canDrop (IPhysicalObject phy, Vector3f location) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint, IMovableObject objectToDrop) [0x00000] in :0 at Player.GrabUtils.canDropAt (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.canDropOnHit (IPhysicalObject hit, Vector3f intersection) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`3:invoke_bool__this___IPhysicalObject_Vector3f (DataAccess.IPhysicalObject,Common.Geom.Vector3f) at WFTO.MouseTargeting.GetTopBasedRayToGroundHit (Vector3f origin, Vector3f direction, Boolean ranged, System.Func`3 filter, Common.Geom.Vector3f& outIntersection) [0x00000] in :0 at WFTO.MouseTargeting.GetHit (Ray ray, HandSelectionMethod selectionMethod, System.Func`3 filter, Common.Geom.Vector3f& outIntersection, Boolean allowRangedHits) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.BuyRoomAction.perform () [0x00000] in :0 at Player.DragActionHelper`1[DataAccess.IBlockData].performActionAt (Int32 x, Int32 y, ICursorAction action) [0x00000] in :0 at Player.DragActionHelper`1[DataAccess.IBlockData].performCurrentAction (Int32 x, Int32 y) [0x00000] in :0 at Player.RoomPlacementIterator.iterate (Int32 startX, Int32 startY, Int32 minX, Int32 minY, Int32 maxX, Int32 maxY, System.Action`2 visitElementAction) [0x00000] in :0 at Player.DragActionHelper`1[DataAccess.IBlockData].stopDrag () [0x00000] in :0 at Player.PlayerHand.dragEnd (Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.BuyRoomAction.perform () [0x00000] in :0 at Player.DragActionHelper`1[DataAccess.IBlockData].performActionAt (Int32 x, Int32 y, ICursorAction action) [0x00000] in :0 at Player.DragActionHelper`1[DataAccess.IBlockData].performCurrentAction (Int32 x, Int32 y) [0x00000] in :0 at Player.RoomPlacementIterator.iterate (Int32 startX, Int32 startY, Int32 minX, Int32 minY, Int32 maxX, Int32 maxY, System.Action`2 visitElementAction) [0x00000] in :0 at Player.DragActionHelper`1[DataAccess.IBlockData].stopDrag () [0x00000] in :0 at Player.PlayerHand.dragEnd (Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at Player.GrabUtils.handleRoomDrop (IMovableObject droppedObject, IPhysicalObject droppedOnObject, Vector3f atLocation) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Player.GrabUtils:handleRoomDrop(IMovableObject, IPhysicalObject, Vector3f) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at Player.GrabUtils.handleRoomDrop (IMovableObject droppedObject, IPhysicalObject droppedOnObject, Vector3f atLocation) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Player.GrabUtils:handleRoomDrop(IMovableObject, IPhysicalObject, Vector3f) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at Player.GrabUtils.handleRoomDrop (IMovableObject droppedObject, IPhysicalObject droppedOnObject, Vector3f atLocation) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Player.GrabUtils:handleRoomDrop(IMovableObject, IPhysicalObject, Vector3f) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at Player.GrabUtils.handleRoomDrop (IMovableObject droppedObject, IPhysicalObject droppedOnObject, Vector3f atLocation) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Player.GrabUtils:handleRoomDrop(IMovableObject, IPhysicalObject, Vector3f) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at Player.GrabUtils.handleRoomDrop (IMovableObject droppedObject, IPhysicalObject droppedOnObject, Vector3f atLocation) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Player.GrabUtils:handleRoomDrop(IMovableObject, IPhysicalObject, Vector3f) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at Player.GrabUtils.handleRoomDrop (IMovableObject droppedObject, IPhysicalObject droppedOnObject, Vector3f atLocation) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Player.GrabUtils:handleRoomDrop(IMovableObject, IPhysicalObject, Vector3f) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPortal.canDrop (IPhysicalObject phy, Vector3f atLocation) [0x00000] in :0 at Player.GrabUtils.handleRoomDrop (IMovableObject droppedObject, IPhysicalObject droppedOnObject, Vector3f atLocation) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Player.GrabUtils:handleRoomDrop(IMovableObject, IPhysicalObject, Vector3f) Player.GrabUtils:dropObject(IPhysicalObject, Vector3f) Player.SlapAndDrop:performDrop() Player.SlapAndDrop:perform() Player.PlayerHand:rightMouseDown(IPhysicalObject, Vector3f) WFTO.CursorController:Update(Ray) WFTO.MouseCursor:Update() (Filename: Line: -1) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.BuyRoomAction.perform () [0x00000] in :0 at Player.DragActionHelper`1[DataAccess.IBlockData].performActionAt (Int32 x, Int32 y, ICursorAction action) [0x00000] in :0 at Player.DragActionHelper`1[DataAccess.IBlockData].performCurrentAction (Int32 x, Int32 y) [0x00000] in :0 at Player.RoomPlacementIterator.iterate (Int32 startX, Int32 startY, Int32 minX, Int32 minY, Int32 maxX, Int32 maxY, System.Action`2 visitElementAction) [0x00000] in :0 at Player.DragActionHelper`1[DataAccess.IBlockData].stopDrag () [0x00000] in :0 at Player.PlayerHand.dragEnd (Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.BuyRoomAction.perform () [0x00000] in :0 at Player.DragActionHelper`1[DataAccess.IBlockData].performActionAt (Int32 x, Int32 y, ICursorAction action) [0x00000] in :0 at Player.DragActionHelper`1[DataAccess.IBlockData].performCurrentAction (Int32 x, Int32 y) [0x00000] in :0 at Player.RoomPlacementIterator.iterate (Int32 startX, Int32 startY, Int32 minX, Int32 minY, Int32 maxX, Int32 maxY, System.Action`2 visitElementAction) [0x00000] in :0 at Player.DragActionHelper`1[DataAccess.IBlockData].stopDrag () [0x00000] in :0 at Player.PlayerHand.dragEnd (Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy. (Filename: Line: 1364) Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy. (Filename: Line: 1364) Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy. (Filename: Line: 1364) Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy. (Filename: Line: 1364) Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy. (Filename: Line: 1364) Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy. (Filename: Line: 1364) Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy. (Filename: Line: 1364) Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy. (Filename: Line: 1364) Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy. (Filename: Line: 1364) Unloading 5671 unused Assets to reduce memory usage. Loaded Objects now: 110586. Total: 269.259460 ms (FindLiveObjects: 6.115005 ms CreateObjectMapping: 13.951296 ms MarkObjects: 221.609589 ms DeleteObjects: 27.582983 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 13.165218 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 139469. Total: 261.168152 ms (FindLiveObjects: 7.247445 ms CreateObjectMapping: 13.888683 ms MarkObjects: 239.726074 ms DeleteObjects: 0.305095 ms) [Coherent GT] File not found for coui://uiresources/wftoUI/menu/vids/MAPTUT_en.vtt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)