Initialize engine version: 5.4.6f3 (7c5210d1343f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82) Vendor: NVIDIA VRAM: 4008 MB Default GameObject BitMask: UI already registered (Filename: Line: 98) Begin MonoManager ReloadAssembly Platform assembly: E:\GOG Galaxy\Games\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading E:\GOG Galaxy\Games\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: E:\GOG Galaxy\Games\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading E:\GOG Galaxy\Games\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: E:\GOG Galaxy\Games\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading E:\GOG Galaxy\Games\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: E:\GOG Galaxy\Games\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading E:\GOG Galaxy\Games\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: E:\GOG Galaxy\Games\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading E:\GOG Galaxy\Games\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: E:\GOG Galaxy\Games\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading E:\GOG Galaxy\Games\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: E:\GOG Galaxy\Games\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading E:\GOG Galaxy\Games\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: E:\GOG Galaxy\Games\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll (this message is harmless) Loading E:\GOG Galaxy\Games\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll into Unity Child Domain Platform assembly: E:\GOG Galaxy\Games\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll (this message is harmless) Loading E:\GOG Galaxy\Games\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll into Unity Child Domain Platform assembly: E:\GOG Galaxy\Games\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading E:\GOG Galaxy\Games\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: E:\GOG Galaxy\Games\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading E:\GOG Galaxy\Games\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: E:\GOG Galaxy\Games\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading E:\GOG Galaxy\Games\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: E:\GOG Galaxy\Games\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading E:\GOG Galaxy\Games\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: E:\GOG Galaxy\Games\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll (this message is harmless) Loading E:\GOG Galaxy\Games\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll into Unity Child Domain - Completed reload, in 5.145 seconds Platform assembly: E:\GOG Galaxy\Games\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: E:\GOG Galaxy\Games\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) Platform assembly: E:\GOG Galaxy\Games\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0 Initialized touch support. UnloadTime: 103.697937 ms Shader 'Double-sidedColorSpecEmissve': fallback shader 'TransparentCutout' not found WFTO Version: 'v2.0f9' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent GT system initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] System renderer initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) DRM GOG (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: E:\GOG Galaxy\Games\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: E:\GOG Galaxy\Games\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: E:\GOG Galaxy\Games\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 11.589903 ms Unloading 129 unused Assets to reduce memory usage. Loaded Objects now: 121119. Total: 83.812233 ms (FindLiveObjects: 6.639340 ms CreateObjectMapping: 7.514404 ms MarkObjects: 69.333595 ms DeleteObjects: 0.322253 ms) [Coherent GT] File not found for coui://uiresources/wftoUI/menu/vids/MAPTUT_en.vtt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Map pawn Oberon couldn't find his location! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Map pawn Zeam couldn't find his location! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: E:\GOG Galaxy\Games\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 27.101267 ms Unloading 5229 unused Assets to reduce memory usage. Loaded Objects now: 93049. Total: 92.414444 ms (FindLiveObjects: 7.494614 ms CreateObjectMapping: 7.254161 ms MarkObjects: 67.795883 ms DeleteObjects: 9.868799 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.203366 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 93078. Total: 80.118355 ms (FindLiveObjects: 5.070623 ms CreateObjectMapping: 6.076304 ms MarkObjects: 68.759674 ms DeleteObjects: 0.211427 ms) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: Steamroller1 Difficulty: Medium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: Guardian Difficulty: Medium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: GoldDigger Difficulty: Medium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 261639. Total: 833.618042 ms (FindLiveObjects: 18.156347 ms CreateObjectMapping: 11.207949 ms MarkObjects: 803.484558 ms DeleteObjects: 0.768196 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 546 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Campaign start:Undergames_4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to spawn gold item after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Chunder_3(19256)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Chunder_3(18075)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at FightModule.BansheeBoom (IAttackable unit, IAttackable opponent, IAbilityEffectRead eff) [0x00000] in :0 at BT.BansheeBOOM.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Event:Execute() BT.BansheeObjectif:ProjectileOnBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'BansheeBOOM' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Chunder_3(25593)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Chunder_3(22510)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Gnarling_3(24341)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Gnarling_3(27381)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Gnarling_3(26541)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Gnarling_3(30274)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Chunder_3(28755)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Cultist_3(29865)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Worker_0(15452) failed to find a save drop location for carried object Gnarling_0(17299) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Crackpot_2(17723)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Worker_0(15478) failed to find a save drop location for carried object Bafu_1(26871) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Cultist_2(14889)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Chunder_3(17088)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Gnarling_1(19723)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(16603) 1566 (COLLECT_CORPSE, at=Vector3f( 208.8154 ; 226.3975 ; 0.5010014 ), owner=5, occupant= )' out of map! Location: Vector3f( 208.8154 ; 226.3975 ; 14.98969 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(14993) 435 (COLLECT_CORPSE, at=Vector3f( 208.8154 ; 226.3975 ; 0.5010014 ), owner=4, occupant= )' out of map! Location: Vector3f( 208.8154 ; 226.3975 ; 14.98969 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(16787) 1708 (COLLECT_CORPSE, at=Vector3f( 208.8154 ; 226.3975 ; 0.5010014 ), owner=3, occupant= )' out of map! Location: Vector3f( 208.8154 ; 226.3975 ; 14.98969 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(14848) 321 (COLLECT_CORPSE, at=Vector3f( 208.8154 ; 226.3975 ; 0.5010014 ), owner=2, occupant= )' out of map! Location: Vector3f( 208.8154 ; 226.3975 ; 14.98969 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(15952) 1062 (COLLECT_CORPSE, at=Vector3f( 208.8154 ; 226.3975 ; 0.5010014 ), owner=1, occupant= )' out of map! Location: Vector3f( 208.8154 ; 226.3975 ; 14.98969 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(17373) 2184 (COLLECT_CORPSE, at=Vector3f( 208.8154 ; 226.3975 ; 0.5010014 ), owner=0, occupant= Worker_0 (WUnit))' out of map! Location: Vector3f( 208.8154 ; 226.3975 ; 14.98969 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Chunder_3(28084)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Cultist_3(31358)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Gnarling_3(29210)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ArtefactPrefab (WArtefactRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ArtefactPrefab (WArtefactRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ArtefactPrefab (WArtefactRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Gnarling_1(19417)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Gnarling_3(21970)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Succubus_0(22810)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Succubus_0(22146)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Gnarling_1(18594)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at FightModule.BansheeBoom (IAttackable unit, IAttackable opponent, IAbilityEffectRead eff) [0x00000] in :0 at BT.BansheeBOOM.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Event:Execute() BT.BansheeObjectif:ProjectileOnBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'BansheeBOOM' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Chunder_2(23407)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Gnarling_0(17829)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Generate key for event (CoreHealth95) with inputs(Talk:3,To:0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Underlords(Kasita,Lamash) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) First key output:Lamash_Kasita_Lamash_core_95_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No luck, trying key output:Lamash_Kasita_core_95_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallback from:Lamash_Kasita_Lamash_core_95_lvl4_ # to:Lamash_Kasita_core_95_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Final output:Lamash_Kasita_core_95_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Chunder_2(24417)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Gnarling_0(20322)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Gnarling_0(16393)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Gnarling_1(18594)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Cultist_0(24681)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Generate key for event (CoreHealth95) with inputs(Talk:2,To:0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Underlords(Marcus,Lamash) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) First key output:Lamash_Marcus_Lamash_core_95_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No luck, trying key output:Lamash_Marcus_core_95_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallback from:Lamash_Marcus_Lamash_core_95_lvl4_ # to:Lamash_Marcus_core_95_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Final output:Lamash_Marcus_core_95_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Generate key for event (CoreHealth95) with inputs(Talk:2,To:2) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Underlords(Marcus,Marcus) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) First key output:Lamash_Marcus_Marcus_core_95_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No luck, trying key output:Lamash_Marcus_core_95_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallback from:Lamash_Marcus_Marcus_core_95_lvl4_ # to:Lamash_Marcus_core_95_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Final output:Lamash_Marcus_core_95_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at FightModule.BansheeBoom (IAttackable unit, IAttackable opponent, IAbilityEffectRead eff) [0x00000] in :0 at BT.BansheeBOOM.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Event:Execute() BT.BansheeObjectif:ProjectileOnBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'BansheeBOOM' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Gnarling_3(20711)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Gnarling_1(19153)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Gnarling_1(18987)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Worker_0(15486) failed to find a save drop location for carried object Chunder_2(27938) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Chunder_2(15946)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Gnarling_2(19571)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(15660) 880 (IMPRISON_ENEMY, at=Vector3f( 220.2899 ; 208.2871 ; -9.148999 ), owner=5, occupant= )' out of map! Location: Vector3f( 220.2899 ; 208.2871 ; -19.149 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(17109) 1976 (IMPRISON_ENEMY, at=Vector3f( 220.2899 ; 208.2871 ; -9.148999 ), owner=4, occupant= )' out of map! Location: Vector3f( 220.2899 ; 208.2871 ; -19.149 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(16841) 1758 (IMPRISON_ENEMY, at=Vector3f( 220.2899 ; 208.2871 ; -9.148999 ), owner=3, occupant= )' out of map! Location: Vector3f( 220.2899 ; 208.2871 ; -19.149 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(15335) 687 (IMPRISON_ENEMY, at=Vector3f( 220.2899 ; 208.2871 ; -9.148999 ), owner=1, occupant= )' out of map! Location: Vector3f( 220.2899 ; 208.2871 ; -19.149 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(14405) 102 (IMPRISON_ENEMY, at=Vector3f( 220.2899 ; 208.2871 ; -9.148999 ), owner=0, occupant= )' out of map! Location: Vector3f( 220.2899 ; 208.2871 ; -19.149 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(16463) 1460 (RESCUE_FALLEN_UNIT, at=Vector3f( 220.2899 ; 208.2871 ; -9.148999 ), owner=2, occupant= )' out of map! Location: Vector3f( 220.2899 ; 208.2871 ; -19.149 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Gnarling_3(20711)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Necromancer_0(23553)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at FightModule.BansheeBoom (IAttackable unit, IAttackable opponent, IAbilityEffectRead eff) [0x00000] in :0 at BT.BansheeBOOM.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Event:Execute() BT.BansheeObjectif:ProjectileOnBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'BansheeBOOM' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Worker_0(14017) failed to find a save drop location for carried object Chunder_3(38856) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Chunder_3(42476)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Crackpot_2(36454)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Cultist_2(18672)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Worker_0(25270) failed to find a save drop location for carried object WitchDoctor_0(38965) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Gnarling_1(39647)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Cultist_3(17487)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Cultist_3(18904)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Augre_2(25627)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Augre_2(17044)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Oculus_0(55952) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Chunder_1(32984)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Crackpot_3(18679)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Gnarling_2(40292)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Bafu_1(41969) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Chunder_2(19036)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Chunder_2(18897)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Crackpot_3(17776)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Worker_0(14035) failed to find a save drop location for carried object BeastMaster_1(22721) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Chunder_1(24529)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Cultist_3(15196)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Cultist_1(15978)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Worker_0(59661) failed to find a save drop location for carried object WitchDoctor_0(58608) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Worker_1(59737) failed to find a save drop location for carried object BeastMaster_1(20361) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Chunder_2(42839)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Crackpot_2(21286)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Crackpot_2(20048)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Necromancer_0(27081)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Necromancer_0(49940)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Worker_2(60117) failed to find a save drop location for carried object Chunder_2(47478) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Cultist_0(18062)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at FightModule.BansheeBoom (IAttackable unit, IAttackable opponent, IAbilityEffectRead eff) [0x00000] in :0 at BT.BansheeBOOM.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Event:Execute() BT.BansheeObjectif:ProjectileOnBounce(IPhysicalObject) DataAccess.AbstractPhysicalObjectTemplate`2:notifyBounce(IPhysicalObject) GameLogic.Physics.MotionPhysics:physicsTick(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'BansheeBOOM' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Cultist_1(17468)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Gnarling_2(46464)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'WitchDoctor_0(61755)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Augre_2(55965)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Gnarling_3(39563)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Chunder_2(59478)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Gnarling_1(18987)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Cultist_3(33386)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Gnarling_2(44335)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Cultist_3(19583)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Gnarling_2(64245)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Worker_0(59708) failed to find a save drop location for carried object Chunder_2(61367) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Gnarling_3(31791)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Cultist_3(35141)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Augre_2(51623)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Gnarling_3(33805)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Gnarling_3(47328)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Gnarling_2(46464)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Chunder_2(18025)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Cultist_3(41429)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Cultist_2(37876)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Gnarling_1(23480)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) SpiritWorker_2(18404) failed to find a save drop location for carried object DefencePart(Clone)(68615) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ArtefactPrefab (WArtefactRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Augre_2(65078)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Gnarling_2(62311)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Gnarling_1(23480)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Worker_0(14035) failed to find a save drop location for carried object Chunder_2(63329) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Worker_0(15080) failed to find a save drop location for carried object Gnarling_3(45561) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Crackpot_2(48985)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(71913) 2788 (IMPRISON_ENEMY, at=Vector3f( 219.3844 ; 208.53 ; -9.148999 ), owner=5, occupant= )' out of map! Location: Vector3f( 219.3844 ; 208.53 ; -19.13813 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(71912) 2787 (IMPRISON_ENEMY, at=Vector3f( 219.3844 ; 208.53 ; -9.148999 ), owner=4, occupant= )' out of map! Location: Vector3f( 219.3844 ; 208.53 ; -19.13813 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(71911) 2786 (IMPRISON_ENEMY, at=Vector3f( 219.3844 ; 208.53 ; -9.148999 ), owner=3, occupant= )' out of map! Location: Vector3f( 219.3844 ; 208.53 ; -19.13813 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(17049) 1931 (IMPRISON_ENEMY, at=Vector3f( 219.3844 ; 208.53 ; -9.148999 ), owner=1, occupant= )' out of map! Location: Vector3f( 219.3844 ; 208.53 ; -19.13813 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(17005) 1896 (IMPRISON_ENEMY, at=Vector3f( 219.3844 ; 208.53 ; -9.148999 ), owner=0, occupant= )' out of map! Location: Vector3f( 219.3844 ; 208.53 ; -19.13813 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(15118) 525 (RESCUE_FALLEN_UNIT, at=Vector3f( 219.3844 ; 208.53 ; -9.148999 ), owner=2, occupant= )' out of map! Location: Vector3f( 219.3844 ; 208.53 ; -19.13813 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(71924) 2793 (IMPRISON_ENEMY, at=Vector3f( 219.1611 ; 209.3094 ; -9.124 ), owner=5, occupant= )' out of map! Location: Vector3f( 219.1611 ; 209.3094 ; -19.124 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(71923) 2792 (IMPRISON_ENEMY, at=Vector3f( 219.1611 ; 209.3094 ; -9.124 ), owner=4, occupant= )' out of map! Location: Vector3f( 219.1611 ; 209.3094 ; -19.124 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(71922) 2791 (IMPRISON_ENEMY, at=Vector3f( 219.1611 ; 209.3094 ; -9.124 ), owner=2, occupant= )' out of map! Location: Vector3f( 219.1611 ; 209.3094 ; -19.124 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(71921) 2790 (IMPRISON_ENEMY, at=Vector3f( 219.1611 ; 209.3094 ; -9.124 ), owner=1, occupant= )' out of map! Location: Vector3f( 219.1611 ; 209.3094 ; -19.124 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(71920) 2789 (IMPRISON_ENEMY, at=Vector3f( 219.1611 ; 209.3094 ; -9.124 ), owner=0, occupant= )' out of map! Location: Vector3f( 219.1611 ; 209.3094 ; -19.124 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(51981) 2488 (RESCUE_FALLEN_UNIT, at=Vector3f( 219.1611 ; 209.3094 ; -9.124 ), owner=3, occupant= )' out of map! Location: Vector3f( 219.1611 ; 209.3094 ; -19.124 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Necromancer_0(68816)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Generate key for event (CoreHealth95) with inputs(Talk:1,To:0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Underlords(Zeam,Lamash) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) First key output:Lamash_Zeam_Lamash_core_95_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No luck, trying key output:Lamash_Zeam_core_95_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallback from:Lamash_Zeam_Lamash_core_95_lvl4_ # to:Lamash_Zeam_core_95_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Final output:Lamash_Zeam_core_95_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Generate key for event (CoreHealth95) with inputs(Talk:1,To:1) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Underlords(Zeam,Zeam) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) First key output:Lamash_Zeam_Zeam_core_95_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No luck, trying key output:Lamash_Zeam_core_95_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallback from:Lamash_Zeam_Zeam_core_95_lvl4_ # to:Lamash_Zeam_core_95_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Final output:Lamash_Zeam_core_95_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Cultist_2(37876)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'WitchDoctor_0(65972)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Gnarling_2(73109)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'WitchDoctor_0(63191)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Necromancer_0(17598)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to spawn gold item after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Necromancer_1(38593)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Generate key for event (CoreHealth95) with inputs(Talk:2,To:1) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Underlords(Marcus,Zeam) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) First key output:Lamash_Marcus_Zeam_core_95_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No luck, trying key output:Lamash_Marcus_core_95_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallback from:Lamash_Marcus_Zeam_core_95_lvl4_ # to:Lamash_Marcus_core_95_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Final output:Lamash_Marcus_core_95_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Generate key for event (CoreHealth15) with inputs(Talk:1,To:0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Underlords(Zeam,Lamash) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) First key output:Lamash_Zeam_Lamash_core_15_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No luck, trying key output:Lamash_Zeam_core_15_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallback from:Lamash_Zeam_Lamash_core_15_lvl4_ # to:Lamash_Zeam_core_15_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Final output:Lamash_Zeam_core_15_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Generate key for event (CoreHealth15) with inputs(Talk:2,To:1) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Underlords(Marcus,Zeam) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) First key output:Lamash_Marcus_Zeam_core_15_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No luck, trying key output:Lamash_Marcus_core_15_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallback from:Lamash_Marcus_Zeam_core_15_lvl4_ # to:Lamash_Marcus_core_15_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Final output:Lamash_Marcus_core_15_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Generate key for event (EventKO) with inputs(Talk:1,To:0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Underlords(Zeam,Lamash) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) First key output:Lamash_Zeam_Lamash_core_ko_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Final output:Lamash_Zeam_Lamash_core_ko_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Augre_2(67507)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) SpiritWorker_3(18412) failed to find a save drop location for carried object Cultist_3(69700) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Generate key for event (CoreHealth15) with inputs(Talk:3,To:3) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Underlords(Kasita,Kasita) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) First key output:Lamash_Kasita_Kasita_core_15_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No luck, trying key output:Lamash_Kasita_core_15_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallback from:Lamash_Kasita_Kasita_core_15_lvl4_ # to:Lamash_Kasita_core_15_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Final output:Lamash_Kasita_core_15_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Oculus_0(83685) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Generate key for event (CoreHealth15) with inputs(Talk:3,To:0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Underlords(Kasita,Lamash) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) First key output:Lamash_Kasita_Lamash_core_15_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No luck, trying key output:Lamash_Kasita_core_15_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallback from:Lamash_Kasita_Lamash_core_15_lvl4_ # to:Lamash_Kasita_core_15_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Final output:Lamash_Kasita_core_15_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(14512) 155 (COLLECT_CORPSE, at=Vector3f( 300.8704 ; 189.2148 ; 0.6509991 ), owner=5, occupant= )' out of map! Location: Vector3f( 300.8704 ; 189.2148 ; 15.30037 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(79513) 3881 (COLLECT_CORPSE, at=Vector3f( 300.8704 ; 189.2148 ; 0.6509991 ), owner=4, occupant= )' out of map! Location: Vector3f( 300.8704 ; 189.2148 ; 15.30037 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(17432) 2224 (COLLECT_CORPSE, at=Vector3f( 300.8704 ; 189.2148 ; 0.6509991 ), owner=3, occupant= )' out of map! Location: Vector3f( 300.8704 ; 189.2148 ; 15.30037 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(16103) 1184 (COLLECT_CORPSE, at=Vector3f( 300.8704 ; 189.2148 ; 0.6509991 ), owner=2, occupant= )' out of map! Location: Vector3f( 300.8704 ; 189.2148 ; 15.30037 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(78512) 2880 (COLLECT_CORPSE, at=Vector3f( 300.8704 ; 189.2148 ; 0.6509991 ), owner=1, occupant= )' out of map! Location: Vector3f( 300.8704 ; 189.2148 ; 15.30037 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(14142) 6 (COLLECT_CORPSE, at=Vector3f( 300.8704 ; 189.2148 ; 0.6509991 ), owner=0, occupant= Worker_0 (WUnit))' out of map! Location: Vector3f( 300.8704 ; 189.2148 ; 15.30037 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to spawn gold item after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Generate key for event (EventKO) with inputs(Talk:3,To:0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Underlords(Kasita,Lamash) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) First key output:Lamash_Kasita_Lamash_core_ko_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Final output:Lamash_Kasita_Lamash_core_ko_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ArtefactPrefab (WArtefactRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ArtefactPrefab (WArtefactRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ArtefactPrefab (WArtefactRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ArtefactPrefab (WArtefactRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ArtefactPrefab (WArtefactRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ArtefactPrefab (WArtefactRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) SpiritWorker_0(22911) failed to find a save drop location for carried object Skarg_0(85777) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Piggy_3(87938)' to target 'Chunder_3(87227)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.UnitDataImpl`1[E].MealComplete () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].targetFood_onDisposed (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeDataObject(Int32) DataAccess.UnitDataImpl`1:RemoveFromGame() DataAccess.UnitDataImpl`1:Die() DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_3(87936)' to target 'Chunder_3(76668)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.UnitDataImpl`1[E].MealComplete () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].targetFood_onDisposed (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeDataObject(Int32) DataAccess.UnitDataImpl`1:RemoveFromGame() DataAccess.UnitDataImpl`1:Die() DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_3(87934)' to target 'Crackpot_3(37841)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.UnitDataImpl`1[E].MealComplete () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].targetFood_onDisposed (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeDataObject(Int32) DataAccess.UnitDataImpl`1:RemoveFromGame() DataAccess.UnitDataImpl`1:Die() DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_3(87932)' to target 'Chunder_3(66870)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.UnitDataImpl`1[E].MealComplete () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].targetFood_onDisposed (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeDataObject(Int32) DataAccess.UnitDataImpl`1:RemoveFromGame() DataAccess.UnitDataImpl`1:Die() DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_3(87930)' to target 'Chunder_3(81346)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.UnitDataImpl`1[E].MealComplete () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].targetFood_onDisposed (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeDataObject(Int32) DataAccess.UnitDataImpl`1:RemoveFromGame() DataAccess.UnitDataImpl`1:Die() DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_3(87928)' to target 'Crackpot_3(74851)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.UnitDataImpl`1[E].MealComplete () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].targetFood_onDisposed (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeDataObject(Int32) DataAccess.UnitDataImpl`1:RemoveFromGame() DataAccess.UnitDataImpl`1:Die() DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_3(87926)' to target 'Gnarling_3(84414)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.UnitDataImpl`1[E].MealComplete () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].targetFood_onDisposed (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeDataObject(Int32) DataAccess.UnitDataImpl`1:RemoveFromGame() DataAccess.UnitDataImpl`1:Die() DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Piggy_3(87924)' to target 'Cultist_3(68212)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at DataAccess.UnitDataImpl`1[E].MealComplete () [0x00000] in :0 at DataAccess.UnitDataImpl`1[E].targetFood_onDisposed (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeDataObject(Int32) DataAccess.UnitDataImpl`1:RemoveFromGame() DataAccess.UnitDataImpl`1:Die() DataAccess.UnitDataImpl`1:KnockedOut() DataAccess.UnitDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attacked(IAttackable, Single, List`1) LivestockDropDeathTimer:KillDroppedPiggy() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Augre_2(65886)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Oculus_0(74102) is stuck in a a block. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up 1 worker threads for Enlighten. Thread -> id: 14b4 -> priority: 1