Initialize engine version: 5.4.6f3 (7c5210d1343f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06) Vendor: NVIDIA VRAM: 11127 MB Default GameObject BitMask: UI already registered (Filename: Line: 98) Begin MonoManager ReloadAssembly Platform assembly: A:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading A:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: A:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading A:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: A:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading A:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: A:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading A:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: A:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading A:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: A:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading A:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: A:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading A:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: A:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll (this message is harmless) Loading A:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll into Unity Child Domain Platform assembly: A:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll (this message is harmless) Loading A:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll into Unity Child Domain Platform assembly: A:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading A:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: A:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading A:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: A:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading A:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: A:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading A:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: A:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll (this message is harmless) Loading A:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll into Unity Child Domain - Completed reload, in 0.480 seconds Platform assembly: A:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: A:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) Platform assembly: A:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 144Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 10.021300 ms WFTO Version: 'v2.0.7f1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent GT system initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] System renderer initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: A:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: A:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: A:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOG Auth:True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.465300 ms Naviguating to Main (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 149 unused Assets to reduce memory usage. Loaded Objects now: 123070. Total: 71.257896 ms (FindLiveObjects: 5.045900 ms CreateObjectMapping: 5.910800 ms MarkObjects: 60.047001 ms DeleteObjects: 0.252000 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: A:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: A:\Games\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Mono.Security.dll (this message is harmless) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Map with unique id: 'mapinfo.austria.76561198024401545' already exists in the map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Map with unique id: 'mapinfo.map_skirmish_2p_lonely_mountain_name.666' already exists in the map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Map with unique id: 'mapinfo.map_skirmish_4p_split_personalities_name.666' already exists in the map list. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 19.758501 ms Unloading 4798 unused Assets to reduce memory usage. Loaded Objects now: 95430. Total: 99.066399 ms (FindLiveObjects: 4.746000 ms CreateObjectMapping: 6.966800 ms MarkObjects: 55.859802 ms DeleteObjects: 31.493299 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.598000 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 95459. Total: 61.637001 ms (FindLiveObjects: 3.930000 ms CreateObjectMapping: 4.779700 ms MarkObjects: 52.816200 ms DeleteObjects: 0.110700 ms) MULTIPLE QUESTS NOT ALLOWED! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) MULTIPLE QUESTS NOT ALLOWED! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) MULTIPLE QUESTS NOT ALLOWED! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) MULTIPLE QUESTS NOT ALLOWED! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:Client_SetGroup(Int32, Int32) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) uLink.RPCMethod:Execute(Object, Object[]) uLink.RPCInstance:Execute(Object[]) uLink.RPCInstance:Execute(BitStream, Object) uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo) uLink.NetworkViewBase:_CallRPC(String, BitStream, NetworkMessageInfo) uLink.NetworkBaseLocal:_ExecuteCustomRPC(NetworkMessage) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:Client_SetGroup(Int32, Int32) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) uLink.RPCMethod:Execute(Object, Object[]) uLink.RPCInstance:Execute(Object[]) uLink.RPCInstance:Execute(BitStream, Object) uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo) uLink.NetworkViewBase:_CallRPC(String, BitStream, NetworkMessageInfo) uLink.NetworkBaseLocal:_ExecuteCustomRPC(NetworkMessage) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:Client_SetGroup(Int32, Int32) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) uLink.RPCMethod:Execute(Object, Object[]) uLink.RPCInstance:Execute(Object[]) uLink.RPCInstance:Execute(BitStream, Object) uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo) uLink.NetworkViewBase:_CallRPC(String, BitStream, NetworkMessageInfo) uLink.NetworkBaseLocal:_ExecuteCustomRPC(NetworkMessage) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:Client_SetGroup(Int32, Int32) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) uLink.RPCMethod:Execute(Object, Object[]) uLink.RPCInstance:Execute(Object[]) uLink.RPCInstance:Execute(BitStream, Object) uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo) uLink.NetworkViewBase:_CallRPC(String, BitStream, NetworkMessageInfo) uLink.NetworkBaseLocal:_ExecuteCustomRPC(NetworkMessage) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:Client_SetGroup(Int32, Int32) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) uLink.RPCMethod:Execute(Object, Object[]) uLink.RPCInstance:Execute(Object[]) uLink.RPCInstance:Execute(BitStream, Object) uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo) uLink.NetworkViewBase:_CallRPC(String, BitStream, NetworkMessageInfo) uLink.NetworkBaseLocal:_ExecuteCustomRPC(NetworkMessage) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:Client_SetGroup(Int32, Int32) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) uLink.RPCMethod:Execute(Object, Object[]) uLink.RPCInstance:Execute(Object[]) uLink.RPCInstance:Execute(BitStream, Object) uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo) uLink.NetworkViewBase:_CallRPC(String, BitStream, NetworkMessageInfo) uLink.NetworkBaseLocal:_ExecuteCustomRPC(NetworkMessage) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:Client_SetGroup(Int32, Int32) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) uLink.RPCMethod:Execute(Object, Object[]) uLink.RPCInstance:Execute(Object[]) uLink.RPCInstance:Execute(BitStream, Object) uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo) uLink.NetworkViewBase:_CallRPC(String, BitStream, NetworkMessageInfo) uLink.NetworkBaseLocal:_ExecuteCustomRPC(NetworkMessage) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:Client_SetGroup(Int32, Int32) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) uLink.RPCMethod:Execute(Object, Object[]) uLink.RPCInstance:Execute(Object[]) uLink.RPCInstance:Execute(BitStream, Object) uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo) uLink.NetworkViewBase:_CallRPC(String, BitStream, NetworkMessageInfo) uLink.NetworkBaseLocal:_ExecuteCustomRPC(NetworkMessage) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:Client_SetGroup(Int32, Int32) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) uLink.RPCMethod:Execute(Object, Object[]) uLink.RPCInstance:Execute(Object[]) uLink.RPCInstance:Execute(BitStream, Object) uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo) uLink.NetworkViewBase:_CallRPC(String, BitStream, NetworkMessageInfo) uLink.NetworkBaseLocal:_ExecuteCustomRPC(NetworkMessage) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:Client_SetGroup(Int32, Int32) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) uLink.RPCMethod:Execute(Object, Object[]) uLink.RPCInstance:Execute(Object[]) uLink.RPCInstance:Execute(BitStream, Object) uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo) uLink.NetworkViewBase:_CallRPC(String, BitStream, NetworkMessageInfo) uLink.NetworkBaseLocal:_ExecuteCustomRPC(NetworkMessage) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:Client_SetGroup(Int32, Int32) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) uLink.RPCMethod:Execute(Object, Object[]) uLink.RPCInstance:Execute(Object[]) uLink.RPCInstance:Execute(BitStream, Object) uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo) uLink.NetworkViewBase:_CallRPC(String, BitStream, NetworkMessageInfo) uLink.NetworkBaseLocal:_ExecuteCustomRPC(NetworkMessage) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:Client_SetGroup(Int32, Int32) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) uLink.RPCMethod:Execute(Object, Object[]) uLink.RPCInstance:Execute(Object[]) uLink.RPCInstance:Execute(BitStream, Object) uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo) uLink.NetworkViewBase:_CallRPC(String, BitStream, NetworkMessageInfo) uLink.NetworkBaseLocal:_ExecuteCustomRPC(NetworkMessage) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:Client_SetGroup(Int32, Int32) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) uLink.RPCMethod:Execute(Object, Object[]) uLink.RPCInstance:Execute(Object[]) uLink.RPCInstance:Execute(BitStream, Object) uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo) uLink.NetworkViewBase:_CallRPC(String, BitStream, NetworkMessageInfo) uLink.NetworkBaseLocal:_ExecuteCustomRPC(NetworkMessage) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) DataAccess.EntryLoader:loadLevel_Units(WLevel, Boolean) GameLogic.c__Iterator1B:<>m__13F() GameLogic.Logic:ExecuteSafely(Action) GameLogic.c__Iterator1B:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) DataAccess.EntryLoader:loadLevel_Units(WLevel, Boolean) GameLogic.c__Iterator1B:<>m__13F() GameLogic.Logic:ExecuteSafely(Action) GameLogic.c__Iterator1B:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) DataAccess.EntryLoader:loadLevel_Units(WLevel, Boolean) GameLogic.c__Iterator1B:<>m__13F() GameLogic.Logic:ExecuteSafely(Action) GameLogic.c__Iterator1B:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) DataAccess.EntryLoader:loadLevel_Units(WLevel, Boolean) GameLogic.c__Iterator1B:<>m__13F() GameLogic.Logic:ExecuteSafely(Action) GameLogic.c__Iterator1B:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 206527. Total: 319.854889 ms (FindLiveObjects: 10.256400 ms CreateObjectMapping: 9.375300 ms MarkObjects: 299.848206 ms DeleteObjects: 0.374100 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 206527. Total: 318.718781 ms (FindLiveObjects: 10.402800 ms CreateObjectMapping: 9.046900 ms MarkObjects: 298.954803 ms DeleteObjects: 0.313400 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Look rotation viewing vector is zero (Filename: Line: 82) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Look rotation viewing vector is zero (Filename: Line: 82) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Look rotation viewing vector is zero (Filename: Line: 82) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.C2ADataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.C2ADataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Look rotation viewing vector is zero (Filename: Line: 82) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Look rotation viewing vector is zero (Filename: Line: 82) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) No owned on BladeLotus (BladeLotusRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on BladeLotus (BladeLotusRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on WoodenDoor (WDoorRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on BladeLotus (BladeLotusRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ReplacementWall (WReplacementWallRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on BladeLotus (BladeLotusRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on BladeLotus (BladeLotusRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on BladeLotus (BladeLotusRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) No owned on GoldVortex (WGoldVortexRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldVortex (WGoldVortexRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldVortex (WGoldVortexRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldVortex (WGoldVortexRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldVortex (WGoldVortexRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldVortex (WGoldVortexRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on BladeLotus (BladeLotusRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on CorriDoor3 (WDoorRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on Bombard (WProjectileTrapRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on DefencePart(Clone) (WItemRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.C2ADataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Look rotation viewing vector is zero (Filename: Line: 82) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) No owned on EmberRift (WDefenseRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Look rotation viewing vector is zero (Filename: Line: 82) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Worker_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Look rotation viewing vector is zero (Filename: Line: 82) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on GoldDrop(Clone) (WGoldDropRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Invalidly placed prison rat spawner at Tile_Claimed 13,14(1113): Vector3f( 48.6 ; 52.2 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Banshee_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Banshee_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Client have a dead unit ! Banshee_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Banshee_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Banshee_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client have a dead unit ! Banshee_2 (NetworkUnitMovement) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at WUnitRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ClientRenderer:AddUnit(IUnitData, GameObject) DataAccess.EntryLoader:loadUnit(WUnit, Boolean) WUnit:uLink_OnNetworkInstantiate() UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, String, NetworkMessageInfo) uLink.NetworkInstantiatorUtility:BroadcastOnNetworkInstantiate(NetworkView, NetworkMessageInfo) uLink.<>c__DisplayClass20_0:<_CreateDefaultCreator>b__0(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkUnity:OnCreate(String, NetworkInstantiateArgs, NetworkMessageInfo) uLink.NetworkBaseApp:_Create(String, NetworkInstantiateArgs, NetworkMessage) uLink.NetworkBaseLocal:_Create(NetworkAuthFlags, Boolean, Vector3, Quaternion, NetworkViewID, NetworkPlayer, NetworkGroup, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkBaseClient:_RPCCreate(NetworkPlayer, NetworkGroup, NetworkAuthFlags, Vector3, Quaternion, String, String, String, String, String, BitStream, NetworkMessage) uLink.NetworkMessage:ExecuteInternal(NetworkBase) uLink.NetworkBaseLocal:_ExecuteRPC(NetworkMessage) uLink.NetworkBaseClient:_OnLidgrenMessage(NetBuffer, NetChannel, Double) uLink.NetworkBaseClient:_ClientCheckMessages() uLink.NetworkBaseClient:_ClientUpdate(Double) uLink.NetworkBaseLocal:Update() uLink.InternalHelper:LateUpdate() (Filename: Line: -1) Client trying to access prophecycampaign for faction -1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.C2ADataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.C2ADataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at DataAccess.C2ADataImpl`1[E].Dispose (Boolean disposing) [0x00000] in :0 at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in :0 at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.DataObjectFinalizer:finalizeDataObjects() Game:LateUpdate() (Filename: Line: -1) Lowering time sync detected (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) NullReferenceException: Object reference not set to an instance of an object at PigCannon.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PigCannon.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PigCannon.LateUpdate () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PigCannon.LateUpdate () [0x00000] in :0 (Filename: Line: -1) Unloading 32366 unused Assets to reduce memory usage. Loaded Objects now: 120333. Total: 481.374298 ms (FindLiveObjects: 15.191401 ms CreateObjectMapping: 11.212100 ms MarkObjects: 355.960602 ms DeleteObjects: 99.009903 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 32.800800 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 143369. Total: 395.693909 ms (FindLiveObjects: 41.494602 ms CreateObjectMapping: 8.242000 ms MarkObjects: 316.427887 ms DeleteObjects: 29.528801 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Naviguating to Multiplayer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Setting up 4 worker threads for Enlighten. Thread -> id: 38fc -> priority: 1 Thread -> id: 3dd4 -> priority: 1 Thread -> id: 3a24 -> priority: 1 Thread -> id: 3fdc -> priority: 1