Initialize engine version: 5.4.6f3 (7c5210d1343f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 760 (ID=0x1187) Vendor: NVIDIA VRAM: 4052 MB Default GameObject BitMask: UI already registered (Filename: Line: 98) Begin MonoManager ReloadAssembly Platform assembly: B:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading B:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: B:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading B:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: B:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading B:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: B:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading B:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: B:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading B:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: B:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading B:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: B:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading B:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: B:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll (this message is harmless) Loading B:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll into Unity Child Domain Platform assembly: B:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll (this message is harmless) Loading B:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll into Unity Child Domain Platform assembly: B:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading B:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: B:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading B:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: B:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading B:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: B:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading B:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: B:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll (this message is harmless) Loading B:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll into Unity Child Domain - Completed reload, in 0.107 seconds Platform assembly: B:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: B:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) Platform assembly: B:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 144Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 1.186881 ms Shader 'Double-sidedColorSpecEmissve': fallback shader 'TransparentCutout' not found WFTO Version: 'v2.0f9' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent GT system initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] System renderer initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: B:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: B:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: B:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Steam host name Biervampir [AUT] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOG Auth:True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.671366 ms Unloading 129 unused Assets to reduce memory usage. Loaded Objects now: 121120. Total: 82.804237 ms (FindLiveObjects: 4.510724 ms CreateObjectMapping: 11.187210 ms MarkObjects: 66.907585 ms DeleteObjects: 0.197120 ms) [Coherent GT] File not found for coui://uiresources/wftoUI/menu/vids/MAPTUT_en.vtt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: B:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: B:\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Mono.Security.dll (this message is harmless) Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 26.472666 ms Unloading 4930 unused Assets to reduce memory usage. Loaded Objects now: 93339. Total: 93.512085 ms (FindLiveObjects: 4.287364 ms CreateObjectMapping: 11.711691 ms MarkObjects: 68.341507 ms DeleteObjects: 9.170248 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 10.526730 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 93368. Total: 77.627594 ms (FindLiveObjects: 4.235844 ms CreateObjectMapping: 10.920330 ms MarkObjects: 62.332859 ms DeleteObjects: 0.137920 ms) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 154505. Total: 441.381866 ms (FindLiveObjects: 8.500168 ms CreateObjectMapping: 15.712015 ms MarkObjects: 416.934174 ms DeleteObjects: 0.235200 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 546 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player.RoomBuffering error System.IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 , at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player.RoomBuffering error System.IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 , at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player.RoomBuffering error System.IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 , at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player.RoomBuffering error System.IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 , at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player.RoomBuffering error System.IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 , at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player.RoomBuffering error System.IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 , at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player.RoomBuffering error System.IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 , at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player.RoomBuffering error System.IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 , at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player.RoomBuffering error System.IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 , at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player.RoomBuffering error System.IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 , at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player.RoomBuffering error System.IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 , at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player.RoomBuffering error System.IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 , at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player.RoomBuffering error System.IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 , at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player.RoomBuffering error System.IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 , at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player.RoomBuffering error System.IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 , at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player.RoomBuffering error System.IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 , at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player.RoomBuffering error System.IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 , at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player.RoomBuffering error System.IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 , at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player.RoomBuffering error System.IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 , at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Player.RoomBuffering error System.IndexOutOfRangeException: Array index is out of range. at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 , at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkablity, Int32 factionId, OrthoDirection dir, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setWalkability (WalkabilityType walkability, OrthoDirection direction, Boolean withoutEvent) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].templateUpdated () [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].internalChangeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].changeRoomTemplate (IRoomTemplate newRoomTemplate) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].setRoom (IRoomTemplate newRoomTemplate, Int32 forFactionId) [0x00000] in :0 at Player.SpawnRoomAction.perform () [0x00000] in :0 at Player.BuyRoomAction.doPerform () [0x00000] in :0 at Player.RoomBuffering.BuyRoom () [0x00000] in :0 at Player.ActionBuffering`2[T,R].DoAction () [0x00000] in :0 at Player.ActionBuffering`2[T,R].Tick (Single dt) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)