Initialize engine version: 5.4.4f1 (5a3967d8c55d) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81) Vendor: NVIDIA VRAM: 8120 MB Default GameObject BitMask: UI already registered (Filename: Line: 98) Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll into Unity Child Domain - Completed reload, in 0.082 seconds Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) OnLevelWasLoaded was found on InternalHelper This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) OnLevelWasLoaded was found on NetworkServer This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) OnLevelWasLoaded was found on uLinkInternalHelper This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 3200x1080 at 0,0 Initialized touch support. UnloadTime: 1.001173 ms WFTO Version: '1.5.2f4' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) AddComponent with MonoBehaviour is not allowed. Create a class that derives from MonoBehaviour and add it instead. (Filename: Line: 63) Settings Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Initializing Coherent UI ver. 2.6.6.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent Browser system initialized.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 11216 | 11912 14:47:35.259906 Staring Coherent UI Host ver. 2.6.6.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 11216 | 11912 14:47:35.259906 Detected OS: Windows NT 6.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 11216 | 11912 14:47:35.305917 [11216:11912:INFO:UIContentClient.cpp(74)] GPU info collected in host process: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 11216 | 11912 14:47:35.305917 [11216:11912:INFO:UIContentClient.cpp(79)] Main GPU vendor 4318 device 7041 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 11216 | 11912 14:47:35.305917 [11216:11912:INFO:UIContentClient.cpp(99)] GPU driver NVIDIA 21.21.13.7866 from 2-9-2017 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Coherent UI context initialized successfully (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Selected DirectX device info: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Device name {\\.\DISPLAY3}, DeviceId {7041} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) Device description {NVIDIA GeForce GTX 1070} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) VendorId {4318}, Driver ver. {5911064706096826} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) This video adapter has NO support for non-power-of-two textures (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) View created successfully with id 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 11216 | 11912 14:47:35.399440 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 11216 | 11912 14:47:35.431948 [11216:11912:INFO:(0)] Selected DirectX device in GPUproc info: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Error) Accessing inactive internal renderer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 11216 | 11912 14:47:35.431948 [11216:11912:INFO:(0)] Device name {\\.\DISPLAY3}, DeviceId {7041} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 11216 | 11912 14:47:35.431948 [11216:11912:INFO:(0)] VendorId {4318}, Driver ver. {5911064706096826} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 11216 | 8220 14:47:35.468957 [5028:2224:INFO:renderer_main.cc(214)] Running without renderer sandbox (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 11216 | 11912 14:47:35.626500 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 16 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 11216 | 11912 14:47:35.626500 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 17 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 11216 | 8220 14:47:35.637003 Could not recognize the mime type of coui://uiresources/wftoUI/common/fonts/narkism.ttf (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent finished loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 0 - start async loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Steam host name Kwintus5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Steamworks initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 1920x1080 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 640 x 480 @ 60Hz,720 x 480 @ 59Hz,720 x 576 @ 50Hz,800 x 600 @ 60Hz,1024 x 768 @ 60Hz,1152 x 864 @ 75Hz,1176 x 664 @ 59Hz,1280 x 720 @ 59Hz,1280 x 768 @ 59Hz,1280 x 800 @ 59Hz,1280 x 960 @ 60Hz,1280 x 1024 @ 60Hz,1360 x 768 @ 59Hz,1366 x 768 @ 59Hz,1440 x 900 @ 59Hz,1600 x 900 @ 59Hz,1600 x 1024 @ 59Hz,1600 x 1200 @ 60Hz,1680 x 1050 @ 59Hz,1920 x 1080 @ 59Hz,3840 x 2160 @ 59Hz (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Index: 19 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) current resolution: 1920 1080 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Received stats and achievements from Steam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) InitializeGame 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Shader 'Double-sidedColorSpecEmissve': fallback shader 'TransparentCutout' not found InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 11216 | 11912 14:47:43.139904 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.461077 ms Unloading 123 unused Assets to reduce memory usage. Loaded Objects now: 97046. Total: 68.211220 ms (FindLiveObjects: 5.032464 ms CreateObjectMapping: 10.629384 ms MarkObjects: 52.251526 ms DeleteObjects: 0.296918 ms) No receivers for PlayVFX(greencore_beat) at Mesh (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) current resolution: 1920 1080 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) current resolution: 1920 1080 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 11216 | 3236 14:48:44.532560 [11216:3236:INFO:CookieStore.cpp(325)] Flushing 928 worth of cookies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 11216 | 11912 14:49:20.866108 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 11216 | 11912 14:49:20.997660 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 92 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 11216 | 11912 14:49:20.997660 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 93 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless) Initialize Network (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadBufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Switch level to BufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 20.796688 ms Unloading 11418 unused Assets to reduce memory usage. Loaded Objects now: 76865. Total: 87.827965 ms (FindLiveObjects: 6.197561 ms CreateObjectMapping: 11.292193 ms MarkObjects: 57.555241 ms DeleteObjects: 12.781427 ms) UnloadUnusedAssets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 76877. Total: 70.379349 ms (FindLiveObjects: 3.735919 ms CreateObjectMapping: 11.141260 ms MarkObjects: 55.333298 ms DeleteObjects: 0.168253 ms) Switch level to Campaign 05 - The Rear Guard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.762080 ms WLevel start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 114356. Total: 114.074974 ms (FindLiveObjects: 7.835874 ms CreateObjectMapping: 10.166685 ms MarkObjects: 95.785393 ms DeleteObjects: 0.286402 ms) WantedSceneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadPersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) can't update teamcolor: level is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) can't update teamcolor: level is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) can't update teamcolor: level is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) can't update teamcolor: level is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) can't update teamcolor: level is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Threat map created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) After terrain available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 386) CameraSetup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fog of War setting: Regular (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WaitEveryoneLoaded done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setup Faction Gold (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Load COMPLETE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setup AI Players (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Start Level Play (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 166854. Total: 298.245361 ms (FindLiveObjects: 9.274693 ms CreateObjectMapping: 12.100988 ms MarkObjects: 276.351929 ms DeleteObjects: 0.516824 ms) Prop Core_Rhaskos(6) of player 2 died! by (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Trace:DataAccess.PropAttackableDataImpl`1:Die() DataAccess.PropAttackableDataImpl`1:DeserializeDie(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 11216 | 11912 14:49:32.174443 Navigating view 0 to coui://uiresources/wftoUI/ingame/GUI.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Initialize Alerts (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap LiveGameView:UI Camera (CustomCoherentUILiveGameView) start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) AudioClip: 'campaign_narrator_line7' does not exist! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) AudioClip: 'campaign_narrator_line7a' does not exist! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unmanaged pool object IceCube (PoolParty.VFXDeadTimer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WUnit:setPatrol(List`1) GameLogic.Quest.UnitFactory:Spawn(UnitToSpawn) GameLogic.Quest.UnitFactory:Spawn() GameLogic.Quest.UnitFactory:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 6920 unused Assets to reduce memory usage. Loaded Objects now: 208650. Total: 434.708313 ms (FindLiveObjects: 19.211885 ms CreateObjectMapping: 17.393875 ms MarkObjects: 390.248444 ms DeleteObjects: 7.853193 ms) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 208787. Total: 407.438812 ms (FindLiveObjects: 13.267323 ms CreateObjectMapping: 16.237438 ms MarkObjects: 377.400818 ms DeleteObjects: 0.531670 ms) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WUnit:setPatrol(List`1) GameLogic.Quest.UnitFactory:Spawn(UnitToSpawn) GameLogic.Quest.UnitFactory:Spawn() GameLogic.Quest.UnitFactory:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QRepeat:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WUnit:setPatrol(List`1) GameLogic.Quest.UnitFactory:Spawn(UnitToSpawn) GameLogic.Quest.UnitFactory:Spawn() GameLogic.Quest.UnitFactory:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QRepeat:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) QSet (GameLogic.Quest.QSet), connector:Out seems to be null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No receivers for resetPerformingAbility() at Bombard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WUnit:setPatrol(List`1) GameLogic.Quest.UnitFactory:Spawn(UnitToSpawn) GameLogic.Quest.UnitFactory:Spawn() GameLogic.Quest.UnitFactory:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QRepeat:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 4599 unused Assets to reduce memory usage. Loaded Objects now: 239405. Total: 496.136200 ms (FindLiveObjects: 20.636477 ms CreateObjectMapping: 15.909899 ms MarkObjects: 452.367584 ms DeleteObjects: 7.221313 ms) Try unlock SpeedLevel5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try unlock CompleteLevel5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Uninitialize Alerts (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Portcullis(7698)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(7672)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(7646)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(4906)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(4904)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(4902)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(4900)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(4898)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(4896)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(4894)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(4892)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(4890)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(4888)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(4886)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(4705)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(4703)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(4701)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(4699)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(4697)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(4695)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(4693)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(4691)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(4689)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(4687)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(4685)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) [Coherent Browser] (Info) PID: 11216 | 11912 15:12:54.122178 Navigating view 0 to coui://uiresources/wftoUI/debrief/debrief.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1799 unused Assets to reduce memory usage. Loaded Objects now: 96807. Total: 405.757507 ms (FindLiveObjects: 8.660750 ms CreateObjectMapping: 12.392650 ms MarkObjects: 298.851593 ms DeleteObjects: 85.851906 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.627411 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 116925. Total: 323.018616 ms (FindLiveObjects: 9.858014 ms CreateObjectMapping: 12.322749 ms MarkObjects: 300.481842 ms DeleteObjects: 0.354446 ms) No receivers for PlayVFX(greencore_beat) at Mesh (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 11216 | 11912 15:14:01.082816 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 11216 | 11912 15:14:54.567783 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 11216 | 11912 15:14:54.715821 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 393 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Warning) PID: 11216 | 11912 15:14:54.715821 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-back.jpg with internal id 394 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Initialize Network (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadBufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Switch level to BufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 21.326813 ms Unloading 5190 unused Assets to reduce memory usage. Loaded Objects now: 96666. Total: 349.812134 ms (FindLiveObjects: 7.231519 ms CreateObjectMapping: 13.350212 ms MarkObjects: 321.445221 ms DeleteObjects: 7.783912 ms) UnloadUnusedAssets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 96678. Total: 311.426392 ms (FindLiveObjects: 5.202265 ms CreateObjectMapping: 13.602283 ms MarkObjects: 292.340057 ms DeleteObjects: 0.280217 ms) Switch level to Campaign 06 - Behind Enemy Lines (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.878000 ms WLevel start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 149614. Total: 415.746368 ms (FindLiveObjects: 9.523671 ms CreateObjectMapping: 12.834625 ms MarkObjects: 392.951630 ms DeleteObjects: 0.436099 ms) WantedSceneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadPersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) can't update teamcolor: level is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) can't update teamcolor: level is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) can't update teamcolor: level is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) can't update teamcolor: level is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) can't update teamcolor: level is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) can't update teamcolor: level is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) can't update teamcolor: level is null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Threat map created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) After terrain available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) CameraSetup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fog of War setting: Regular (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent Browser] (Info) PID: 11216 | 3236 15:15:01.236942 [11216:3236:INFO:CookieStore.cpp(325)] Flushing 928 worth of cookies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WaitEveryoneLoaded done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setup Faction Gold (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Load COMPLETE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setup AI Players (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Start Level Play (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 211183. Total: 640.049622 ms (FindLiveObjects: 12.332027 ms CreateObjectMapping: 14.802021 ms MarkObjects: 612.474548 ms DeleteObjects: 0.440429 ms) [Coherent Browser] (Info) PID: 11216 | 11912 15:15:07.531329 Navigating view 0 to coui://uiresources/wftoUI/ingame/GUI.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Initialize Alerts (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap LiveGameView:UI Camera (CustomCoherentUILiveGameView) start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 219554. Total: 673.135986 ms (FindLiveObjects: 17.820387 ms CreateObjectMapping: 15.412869 ms MarkObjects: 639.459534 ms DeleteObjects: 0.442594 ms) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityScript.Lang.dll (this message is harmless) add dropped Object 'Gnarling_0(11224)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Chunder_0(11658)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WUnit:setPatrol(List`1) GameLogic.Controllers.RtsUnitController:unitData_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.UnitDataImpl`1:setOwnerFactionId(Int32) WTortureDrop:ConvertUnit(IUnitData, Int32) WTortureDrop:ForceCorruption() WTortureDrop:updateCorruptionMode() WTortureDrop:update() WAttachedUnitPropLogic:tickUpdate(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Firebreather_1(17788)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WUnit:setPatrol(List`1) GameLogic.Controllers.RtsUnitController:unitData_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.UnitDataImpl`1:setOwnerFactionId(Int32) WTortureDrop:ConvertUnit(IUnitData, Int32) WTortureDrop:ForceCorruption() WTortureDrop:updateCorruptionMode() WTortureDrop:update() WAttachedUnitPropLogic:tickUpdate(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Warden_1(17760)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WUnit:setPatrol(List`1) GameLogic.Controllers.RtsUnitController:unitData_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.UnitDataImpl`1:setOwnerFactionId(Int32) WTortureDrop:ConvertUnit(IUnitData, Int32) WTortureDrop:ForceCorruption() WTortureDrop:updateCorruptionMode() WTortureDrop:update() WAttachedUnitPropLogic:tickUpdate(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Warden_1(22808)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WUnit:setPatrol(List`1) GameLogic.Controllers.RtsUnitController:unitData_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.UnitDataImpl`1:setOwnerFactionId(Int32) WTortureDrop:ConvertUnit(IUnitData, Int32) WTortureDrop:ForceCorruption() WTortureDrop:updateCorruptionMode() WTortureDrop:update() WAttachedUnitPropLogic:tickUpdate(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Warden_1(22768)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WUnit:setPatrol(List`1) GameLogic.Controllers.RtsUnitController:unitData_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.UnitDataImpl`1:setOwnerFactionId(Int32) WTortureDrop:ConvertUnit(IUnitData, Int32) WTortureDrop:ForceCorruption() WTortureDrop:updateCorruptionMode() WTortureDrop:update() WAttachedUnitPropLogic:tickUpdate(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Bard_1(17909)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Worker_0(19526) failed to find a save drop location for carried object Warden_1(26056) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WUnit:setPatrol(List`1) GameLogic.Controllers.RtsUnitController:unitData_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.UnitDataImpl`1:setOwnerFactionId(Int32) WTortureDrop:ConvertUnit(IUnitData, Int32) WTortureDrop:ForceCorruption() WTortureDrop:updateCorruptionMode() WTortureDrop:update() WAttachedUnitPropLogic:tickUpdate(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Priestess_1(23626)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WUnit:setPatrol(List`1) GameLogic.Controllers.RtsUnitController:unitData_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.UnitDataImpl`1:setOwnerFactionId(Int32) WTortureDrop:ConvertUnit(IUnitData, Int32) WTortureDrop:ForceCorruption() WTortureDrop:updateCorruptionMode() WTortureDrop:update() WAttachedUnitPropLogic:tickUpdate(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Vanguard_1(27795)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WUnit:setPatrol(List`1) GameLogic.Controllers.RtsUnitController:unitData_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.UnitDataImpl`1:setOwnerFactionId(Int32) WTortureDrop:ConvertUnit(IUnitData, Int32) WTortureDrop:ForceCorruption() WTortureDrop:updateCorruptionMode() WTortureDrop:update() WAttachedUnitPropLogic:tickUpdate(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) add dropped Object 'Vanguard_1(23615)' to CollisionPhysics failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Prop Prop_Shrine_CampaignGateway(16924) of player 1 died! by Gnarling_0(17862) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Trace:DataAccess.PropAttackableDataImpl`1:Die() DataAccess.PropAttackableDataImpl`1:setHealth(IAttackable, Single, List`1) DataAccess.PropAttackableDataImpl`1:attacked(IAttackable, Single, List`1) DataAccess.UnitDataImpl`1:attack(IAttackable, Single, List`1) FightModule:DefaultMelee(IAttackable, IAttackable, IAbilityEffectRead) FightModule:Action(AbilityAction, IAttackable, IAttackable, IAbilityEffectRead) DataAccess.AbilityEffect:EffectExecute() DataAccess.AbilityImpl`1:EffectExecute() DataAccess.AbilityImpl`1:atk_OnAbilityImpact() WAttackable:tickAbilityImpact(Single) Ticker:reliableTickGame() Ticker:TickGame() Game:Update() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Try unlock CompleteLevel6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Uninitialize Alerts (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with arg 'Portcullis(29264)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequence:Execute() GameLogic.Quest.Have:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(29260)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequence:Execute() GameLogic.Quest.Have:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(18188)' to target 'WoodenDoor (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequence:Execute() GameLogic.Quest.Have:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(18186)' to target 'WoodenDoor (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequence:Execute() GameLogic.Quest.Have:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(18184)' to target 'WoodenDoor (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequence:Execute() GameLogic.Quest.Have:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(18182)' to target 'WoodenDoor (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequence:Execute() GameLogic.Quest.Have:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(18180)' to target 'WoodenDoor (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequence:Execute() GameLogic.Quest.Have:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(18178)' to target 'WoodenDoor (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequence:Execute() GameLogic.Quest.Have:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(18176)' to target 'WoodenDoor (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequence:Execute() GameLogic.Quest.Have:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(18174)' to target 'WoodenDoor (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequence:Execute() GameLogic.Quest.Have:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(18172)' to target 'WoodenDoor (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequence:Execute() GameLogic.Quest.Have:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(18170)' to target 'WoodenDoor (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequence:Execute() GameLogic.Quest.Have:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(18168)' to target 'WoodenDoor (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequence:Execute() GameLogic.Quest.Have:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(18166)' to target 'WoodenDoor (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequence:Execute() GameLogic.Quest.Have:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(18164)' to target 'WoodenDoor (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequence:Execute() GameLogic.Quest.Have:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(18162)' to target 'WoodenDoor (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequence:Execute() GameLogic.Quest.Have:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(18160)' to target 'WoodenDoor (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequence:Execute() GameLogic.Quest.Have:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(18158)' to target 'WoodenDoor (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequence:Execute() GameLogic.Quest.Have:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(18156)' to target 'WoodenDoor (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequence:Execute() GameLogic.Quest.Have:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(18154)' to target 'WoodenDoor (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequence:Execute() GameLogic.Quest.Have:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(18152)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequence:Execute() GameLogic.Quest.Have:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(18150)' to target 'WoodenDoor (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequence:Execute() GameLogic.Quest.Have:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(18148)' to target 'WoodenDoor (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequence:Execute() GameLogic.Quest.Have:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(18146)' to target 'WoodenDoor (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequence:Execute() GameLogic.Quest.Have:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'WoodenDoor(18144)' to target 'WoodenDoor (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequence:Execute() GameLogic.Quest.Have:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(18139)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequence:Execute() GameLogic.Quest.Have:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(18137)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequence:Execute() GameLogic.Quest.Have:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(18135)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequence:Execute() GameLogic.Quest.Have:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(18133)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequence:Execute() GameLogic.Quest.Have:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(18131)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequence:Execute() GameLogic.Quest.Have:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(18129)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequence:Execute() GameLogic.Quest.Have:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(18127)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequence:Execute() GameLogic.Quest.Have:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(18125)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequence:Execute() GameLogic.Quest.Have:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(18123)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequence:Execute() GameLogic.Quest.Have:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'Portcullis(18121)' to target 'Portcullis (GameLogic.Rules.AutomaticDoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequence:Execute() GameLogic.Quest.Have:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with arg 'CorriDoor3(18034)' to target 'CorriDoor3 (GameLogic.Rules.Corridoor)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException: Object reference not set to an instance of an object at GameLogic.Rules.AutomaticDoor.Unlock (Boolean destroy) [0x00000] in :0 at GameLogic.Rules.AutomaticDoor.door_onDataObjectDispose (IDataObject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[DataAccess.IDataObject].invokeAll (IDataObject arg) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDataObject) DataAccess.AbstractPersistentDataObject`1:base_onDispose(IDisposeSubject) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) WftoUI.PagePopups:showWinScreen(Boolean) GameLogic.Quest.Win:ClientWin(String) GameLogic.Quest.Win:Execute() GameLogic.Quest.QSequence:Execute() GameLogic.Quest.Have:Execute() GameLogic.Quest.QSequencer:Execute() GameLogic.Quest.QEvent:Execute() MightyQuest:ExecuteAutonomous() MightyQuest:Execute() MightyQuest:Execute(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) [Coherent Browser] (Info) PID: 11216 | 11912 15:48:29.719659 Navigating view 0 to coui://uiresources/wftoUI/debrief/debrief.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 17271 unused Assets to reduce memory usage. Loaded Objects now: 104895. Total: 873.343384 ms (FindLiveObjects: 12.975352 ms CreateObjectMapping: 17.212631 ms MarkObjects: 693.282532 ms DeleteObjects: 149.872238 ms) DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 2796247. DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 2796247. DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 2796247. DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 2796247. DynamicHeapAllocator out of memory - Could not get memory for large allocation 2796247! Could not allocate memory: System out of memory! Trying to allocate: 2796247B with 16 alignment. MemoryLabel: TempOverflow Allocation happend at: Line:177 in Memory overview [ ALLOC_DEFAULT ] used: 691105592B | peak: 0B | reserved: 1245031320B [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 7340032B [ ALLOC_GFX ] used: 83543607B | peak: 0B | reserved: 102738623B [ ALLOC_CACHEOBJECTS ] used: 392496B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_TEMP_THREAD ] used: 352209B | peak: 0B | reserved: 3211264B Could not allocate memory: System out of memory! Trying to allocate: 2796247B with 16 alignment. MemoryLabel: TempOverflow Allocation happend at: Line:177 in Memory overview [ ALLOC_DEFAULT ] used: 691105592B | peak: 0B | reserved: 1245031320B [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 7340032B [ ALLOC_GFX ] used: 83543607B | peak: 0B | reserved: 102738623B [ ALLOC_CACHEOBJECTS ] used: 392496B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_TEMP_THREAD ] used: 352209B | peak: 0B | reserved: 3211264B (Filename: Line: 1031) Could not allocate memory: System out of memory! Trying to allocate: 2796216B with 16 alignment. MemoryLabel: TempJobAlloc Allocation happend at: Line:47 in Memory overview [ ALLOC_DEFAULT ] used: 691634585B | peak: 0B | reserved: 1242562753B [ ALLOC_TEMP_JOB ] used: 699095B | peak: 0B | reserved: 7340032B [ ALLOC_GFX ] used: 83550599B | peak: 0B | reserved: 102738623B [ ALLOC_CACHEOBJECTS ] used: 392496B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_TEMP_THREAD ] used: 352017B | peak: 0B | reserved: 3211264B Could not allocate memory: System out of memory! Trying to allocate: 2796216B with 16 alignment. MemoryLabel: TempJobAlloc Allocation happend at: Line:47 in Memory overview [ ALLOC_DEFAULT ] used: 691634585B | peak: 0B | reserved: 1242562753B [ ALLOC_TEMP_JOB ] used: 699095B | peak: 0B | reserved: 7340032B [ ALLOC_GFX ] used: 83550599B | peak: 0B | reserved: 102738623B [ ALLOC_CACHEOBJECTS ] used: 392496B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_TEMP_THREAD ] used: 352017B | peak: 0B | reserved: 3211264B (Filename: Line: 1031) Crash!!! SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld;C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'kwint' OS-Version: 10.0.14393 () 0x100-0x1 DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 2621440. C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe:WFTOGame.exe (00007FF6D5C30000), size: 22253568 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe', fileVersion: 5.4.4.14695 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFFC9100000), size: 1904640 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\ntdll.dll', fileVersion: 10.0.14393.479 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFFC8A60000), size: 700416 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\KERNEL32.DLL', fileVersion: 10.0.14393.0 C:\Program Files\AVAST Software\Avast\x64\aswhooka.dll:aswhooka.dll (00007FFFAE670000), size: 208896 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files\AVAST Software\Avast\x64\aswhooka.dll', fileVersion: 17.2.2.60911 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFFC6470000), size: 2215936 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNELBASE.dll', fileVersion: 10.0.14393.479 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFFC7190000), size: 212992 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\GDI32.dll', fileVersion: 10.0.14393.206 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFFC62E0000), size: 1581056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\gdi32full.dll', fileVersion: 10.0.14393.576 C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFFC6710000), size: 1462272 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\USER32.dll', fileVersion: 10.0.14393.576 C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFFC5D70000), size: 122880 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\win32u.dll', fileVersion: 10.0.14393.51 C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFFC7410000), size: 663552 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\ADVAPI32.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFFC8FA0000), size: 647168 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\msvcrt.dll', fileVersion: 7.0.14393.0 C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFFC71D0000), size: 364544 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\sechost.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFFC6880000), size: 1183744 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\RPCRT4.dll', fileVersion: 10.0.14393.82 C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FFFC7240000), size: 434176 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\WS2_32.dll', fileVersion: 10.0.14393.206 C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FFFC6E90000), size: 1273856 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\ole32.dll', fileVersion: 10.0.14393.576 C:\WINDOWS\System32\combase.dll:combase.dll (00007FFFC69B0000), size: 2916352 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\combase.dll', fileVersion: 10.0.14393.576 DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 2621440. C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFFC5FB0000), size: 1003520 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\ucrtbase.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFFC5E40000), size: 434176 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\bcryptPrimitives.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFFC8B10000), size: 335872 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SHLWAPI.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFFC74C0000), size: 22056960 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\SHELL32.dll', fileVersion: 10.0.14393.693 C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFFC5F60000), size: 270336 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\cfgmgr32.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\windows.storage.dll:windows.storage.dll (00007FFFC55F0000), size: 7184384 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\windows.storage.dll', fileVersion: 10.0.14393.479 C:\WINDOWS\System32\powrprof.dll:powrprof.dll (00007FFFC5560000), size: 311296 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\powrprof.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\kernel.appcore.dll:kernel.appcore.dll (00007FFFC55B0000), size: 61440 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\kernel.appcore.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FFFC5D90000), size: 692224 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\shcore.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\profapi.dll:profapi.dll (00007FFFC55D0000), size: 81920 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\profapi.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFFC9040000), size: 782336 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\OLEAUT32.dll', fileVersion: 10.0.14393.447 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFFC5CD0000), size: 638976 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvcp_win.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FFFC89D0000), size: 188416 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\IMM32.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FFFC4450000), size: 49152 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\HID.DLL', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFFC1A80000), size: 40960 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\VERSION.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFFB25E0000), size: 1191936 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\OPENGL32.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FFFC3A20000), size: 143360 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\WINMM.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFFC4C70000), size: 655360 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\DNSAPI.dll', fileVersion: 10.0.14393.206 C:\WINDOWS\System32\NSI.dll:NSI.dll (00007FFFC6690000), size: 32768 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\NSI.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFFC4C20000), size: 229376 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFFBEA90000), size: 839680 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\WINHTTP.dll', fileVersion: 10.0.14393.351 C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FFFB7C70000), size: 184320 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\GLU32.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\DDRAW.dll:DDRAW.dll (00007FFFB32C0000), size: 1011712 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\DDRAW.dll', fileVersion: 10.0.14393.447 C:\WINDOWS\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (00007FFFC39C0000), size: 176128 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\WINMMBASE.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\DCIMAN32.dll:DCIMAN32.dll (00007FFFC13E0000), size: 32768 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\DCIMAN32.dll', fileVersion: 10.0.14393.0 C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFFA8EB0000), size: 1515520 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll', fileVersion: 3.87.6.25 C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FFFC7230000), size: 32768 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\PSAPI.DLL', fileVersion: 10.0.14393.0 C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FFFC3CF0000), size: 610304 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\system32\uxtheme.dll', fileVersion: 10.0.14393.0 C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Mono\mono.dll:mono.dll (00007FFFA4800000), size: 2994176 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Mono\mono.dll', fileVersion: 1.0.0.1 C:\WINDOWS\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (00007FFFC4E90000), size: 376832 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\MSWSOCK.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (00007FFFC72B0000), size: 1421312 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\MSCTF.dll', fileVersion: 10.0.14393.479 DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 2621440. C:\WINDOWS\system32\dwmapi.dll:dwmapi.dll (00007FFFC33D0000), size: 155648 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\system32\dwmapi.dll', fileVersion: 10.0.14393.206 C:\WINDOWS\SYSTEM32\d3d11.dll:d3d11.dll (00007FFFC0FE0000), size: 2842624 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\d3d11.dll', fileVersion: 10.0.14393.479 C:\WINDOWS\SYSTEM32\dxgi.dll:dxgi.dll (00007FFFC44F0000), size: 651264 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\dxgi.dll', fileVersion: 10.0.14393.479 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0cc477a6fec64d8c\nvwgf2umx.dll:nvwgf2umx.dll (00007FFFBF8E0000), size: 24084480 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0cc477a6fec64d8c\nvwgf2umx.dll', fileVersion: 21.21.13.7866 C:\WINDOWS\SYSTEM32\bcrypt.dll:bcrypt.dll (00007FFFC5140000), size: 176128 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\bcrypt.dll', fileVersion: 10.0.14393.576 C:\WINDOWS\system32\nvspcap64.dll:nvspcap64.dll (00007FFFBACE0000), size: 1904640 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\system32\nvspcap64.dll', fileVersion: 3.4.0.70 C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFFC8B70000), size: 4362240 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\SETUPAPI.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\WTSAPI32.dll:WTSAPI32.dll (00007FFFC2ED0000), size: 77824 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\WTSAPI32.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\system32\nvapi64.dll:nvapi64.dll (00007FFFBF140000), size: 4317184 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\system32\nvapi64.dll', fileVersion: 21.21.13.7866 C:\WINDOWS\System32\clbcatq.dll:clbcatq.dll (00007FFFC6D90000), size: 651264 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\clbcatq.dll', fileVersion: 2001.12.10941.16384 C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (00007FFFBF5C0000), size: 462848 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\MMDevApi.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\DEVOBJ.dll:DEVOBJ.dll (00007FFFC41A0000), size: 163840 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\DEVOBJ.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\PROPSYS.dll:PROPSYS.dll (00007FFFC30D0000), size: 1593344 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\PROPSYS.dll', fileVersion: 7.0.14393.0 C:\WINDOWS\SYSTEM32\wdmaud.drv:wdmaud.drv (00007FFFBB0E0000), size: 258048 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\wdmaud.drv', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\ksuser.dll:ksuser.dll (00007FFFBC8D0000), size: 36864 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\ksuser.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\AVRT.dll:AVRT.dll (00007FFFC1D40000), size: 45056 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\AVRT.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFFB78F0000), size: 606208 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\AUDIOSES.DLL', fileVersion: 10.0.14393.594 C:\WINDOWS\SYSTEM32\wintypes.dll:wintypes.dll (00007FFFC1DD0000), size: 1269760 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\wintypes.dll', fileVersion: 10.0.14393.576 C:\WINDOWS\SYSTEM32\msacm32.drv:msacm32.drv (00007FFFC3A80000), size: 53248 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\msacm32.drv', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\MSACM32.dll:MSACM32.dll (00007FFFC13F0000), size: 114688 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\MSACM32.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\midimap.dll:midimap.dll (00007FFFC3A70000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\midimap.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (000000000E100000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\xinput1_3.dll', fileVersion: 9.18.944.0 C:\WINDOWS\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFFBE620000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\wbemprox.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFFBE5A0000), size: 520192 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\wbemcomn.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFFBE010000), size: 81920 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\system32\wbem\wbemsvc.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (00007FFFBE0B0000), size: 999424 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\system32\wbem\fastprox.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FFFC5030000), size: 94208 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPTSP.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\system32\rsaenh.dll:rsaenh.dll (00007FFFC4AA0000), size: 208896 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\system32\rsaenh.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\CRYPTBASE.dll:CRYPTBASE.dll (00007FFFC5050000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPTBASE.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFFC1DA0000), size: 90112 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFFC1D80000), size: 106496 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (0000000003AA0000), size: 434176 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\fwpuclnt.dll', fileVersion: 10.0.14393.0 C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFFC1360000), size: 40960 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 10.0.14393.0 C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\CoherentUI_Native.dll:CoherentUI_Native.dll (00007FFFA8B00000), size: 1593344 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\CoherentUI_Native.dll', fileVersion: 2.6.6.2 C:\WINDOWS\System32\WINTRUST.dll:WINTRUST.dll (00007FFFC60B0000), size: 348160 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\WINTRUST.dll', fileVersion: 10.0.14393.351 C:\WINDOWS\System32\MSASN1.dll:MSASN1.dll (00007FFFC55C0000), size: 65536 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\MSASN1.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FFFC6110000), size: 1871872 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\CRYPT32.dll', fileVersion: 10.0.14393.351 C:\WINDOWS\SYSTEM32\d3d9.dll:d3d9.dll (00007FFFA1910000), size: 1626112 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\d3d9.dll', fileVersion: 10.0.14393.447 C:\WINDOWS\System32\imagehlp.dll:imagehlp.dll (00007FFFC6FD0000), size: 114688 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\imagehlp.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\gpapi.dll:gpapi.dll (00007FFFC4460000), size: 143360 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\gpapi.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\cryptnet.dll:cryptnet.dll (00007FFFB0770000), size: 192512 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\cryptnet.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\WINNSI.DLL:WINNSI.DLL (00007FFFC1DC0000), size: 45056 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\WINNSI.DLL', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0cc477a6fec64d8c\nvd3dumx.dll:nvd3dumx.dll (00007FFF9D640000), size: 16838656 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_0cc477a6fec64d8c\nvd3dumx.dll', fileVersion: 21.21.13.7866 C:\WINDOWS\SYSTEM32\igdumd64.dll:igdumd64.dll (00007FFF9CA20000), size: 12713984 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\igdumd64.dll', fileVersion: 9.17.10.4459 C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\CSteamworks.dll:CSteamworks.dll (00007FFFB7BD0000), size: 167936 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\CSteamworks.dll', fileVersion: 1.24.0.0 C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\steam_api64.dll:steam_api64.dll (000000001F4E0000), size: 225280 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\steam_api64.dll', fileVersion: 2.89.45.4 C:\Program Files (x86)\Steam\steamclient64.dll:steamclient64.dll (0000000070430000), size: 13799424 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\steamclient64.dll', fileVersion: 3.87.6.25 C:\Program Files (x86)\Steam\tier0_s64.dll:tier0_s64.dll (0000000046C40000), size: 3592192 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\tier0_s64.dll', fileVersion: 3.87.6.25 C:\Program Files (x86)\Steam\vstdlib_s64.dll:vstdlib_s64.dll (00000000334B0000), size: 442368 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 3.87.6.25 C:\WINDOWS\SYSTEM32\Secur32.dll:Secur32.dll (00007FFFB5300000), size: 49152 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\Secur32.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\SSPICLI.DLL:SSPICLI.DLL (00007FFFC5260000), size: 180224 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\SSPICLI.DLL', fileVersion: 10.0.14393.576 C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\GameLogic.dll:GameLogic.dll (00007FFFAE900000), size: 2273280 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Plugins\GameLogic.dll' DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 2621440. C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFFB5CD0000), size: 1646592 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\dbghelp.dll', fileVersion: 10.0.14321.1024 ========== OUTPUTING STACK TRACE ================== DynamicHeapAllocator out of memory - Could not get memory for large allocation 2621440! ERROR: SymGetSymFromAddr64, GetLastError: 'Poging om toegang te verkrijgen tot ongeldig adres.' (Address: 00007FF6D5E51140) Could not allocate memory: System out of memory! Trying to allocate: 2621440B with 16 alignment. MemoryLabel: NewDelete Allocation happend at: Line:0 in Overloaded New Memory overview [ ALLOC_DEFAULT ] used: 702177353B | peak: 0B | reserved: 1246888129B [ ALLOC_TEMP_JOB ] used: 699095B | peak: 0B | reserved: 7340032B [ ALLOC_GFX ] used: 83609479B | peak: 0B | reserved: 102738623B [ ALLOC_CACHEOBJECTS ] used: 392496B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 144B | peak: 0B | reserved: 524288B [ ALLOC_TEMP_THREAD ] used: 360224B | peak: 0B | reserved: 3211264B 0x00007FF6D5E51140 (WFTOGame) Could not allocate memory: System out of memory! Trying to allocate: 2621440B with 16 alignment. MemoryLabel: NewDelete Allocation happend at: Line:0 in Overloaded New Memory overview [ ALLOC_DEFAULT ] used: 702177353B | peak: 0B | reserved: 1246888129B [ ALLOC_TEMP_JOB ] used: 699095B | peak: 0B | reserved: 7340032B [ ALLOC_GFX ] used: 83609479B | peak: 0B | reserved: 102738623B [ ALLOC_CACHEOBJECTS ] used: 392496B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 144B | peak: 0B | reserved: 524288B [ ALLOC_TEMP_THREAD ] used: 360224B | peak: 0B | reserved: 3211264B (Filename: Line: 1031) ERROR: SymGetSymFromAddr64, GetLastError: 'Poging om toegang te verkrijgen tot ongeldig adres.' (Address: 00007FF6D5E52BB7) 0x00007FF6D5E52BB7 (WFTOGame) ERROR: SymGetSymFromAddr64, GetLastError: 'Poging om toegang te verkrijgen tot ongeldig adres.' (Address: 00007FF6D5E52D21) 0x00007FF6D5E52D21 (WFTOGame) ERROR: SymGetSymFromAddr64, GetLastError: 'Poging om toegang te verkrijgen tot ongeldig adres.' (Address: 00007FF6D5E54A2E) 0x00007FF6D5E54A2E (WFTOGame) ERROR: SymGetSymFromAddr64, GetLastError: 'Poging om toegang te verkrijgen tot ongeldig adres.' (Address: 00007FF6D5E0F734) 0x00007FF6D5E0F734 (WFTOGame) ERROR: SymGetSymFromAddr64, GetLastError: 'Poging om toegang te verkrijgen tot ongeldig adres.' (Address: 00007FF6D5D48516) 0x00007FF6D5D48516 (WFTOGame) ERROR: SymGetSymFromAddr64, GetLastError: 'Poging om toegang te verkrijgen tot ongeldig adres.' (Address: 00007FF6D5D475F9) 0x00007FF6D5D475F9 (WFTOGame) ERROR: SymGetSymFromAddr64, GetLastError: 'Poging om toegang te verkrijgen tot ongeldig adres.' (Address: 00007FF6D5D477E7) 0x00007FF6D5D477E7 (WFTOGame) ERROR: SymGetSymFromAddr64, GetLastError: 'Poging om toegang te verkrijgen tot ongeldig adres.' (Address: 00007FF6D5D487BE) 0x00007FF6D5D487BE (WFTOGame) ERROR: SymGetSymFromAddr64, GetLastError: 'Poging om toegang te verkrijgen tot ongeldig adres.' (Address: 00007FF6D5D4884B) 0x00007FF6D5D4884B (WFTOGame) ERROR: SymGetSymFromAddr64, GetLastError: 'Poging om toegang te verkrijgen tot ongeldig adres.' (Address: 00007FF6D5F39BE8) 0x00007FF6D5F39BE8 (WFTOGame) ERROR: SymGetSymFromAddr64, GetLastError: 'Poging om toegang te verkrijgen tot ongeldig adres.' (Address: 00007FFFC8A68364) 0x00007FFFC8A68364 (KERNEL32) ========== END OF STACKTRACE =========== **** Crash! ****